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Fallen Warrior Manteau

Fallen Warrior Manteau

ArmorID 20749Manteau_Of_Fallen_
  • Slots1
  • EquipGarment
  • DEF30
  • Armor Lv1
  • Level170+
  • Weight60
  • RefineYes
  • NPC sell5 z

ClassesEvery class

In-game description

Manteau of legendary hero whose died in battle.


For each 2 Refine Levels:

MaxHP +1%

MaxSP +1%


Base STR at least 90:

ATK +10


For each Refine Level:

ATK +2


Base INT at least 90:

MATK +20


For each Refine Level:

MATK +3


Base VIT at least 90:

Decreases Damage taken from Neutral elemental attacks by 3%.


Refine Level +8:

Decreases Damage taken from Neutral elemental attacks by 3%.


Refine Level +10:

Decreases Damage taken from Neutral elemental attacks by 4%.


Base AGI at least 90:

ASPD +3%


For each 2 Refine Levels:

ASPD +1%


Refine Level +10:

ASPD +1


Base DEX at least 90:

Increases Ranged Physical Damage by 3%.


For each 2 Refine Levels:

Increases Ranged Physical Damage by 1%.


Base LUK at least 90:

Increases Critical Damage by 5%.


For each Refine Level:

Increases Critical Damage by 1%.

What it does

  • For every 2 refine levels:
    • MaxHP +1%
    • MaxSP +1%
  • AGI +5
  • FLEE +10
  • With base STR 90 or higher:
    • ATK +10 (+2 for every refine level)
  • With base INT 90 or higher:
    • MATK +20 (+3 for every refine level)
  • With base VIT 90 or higher:
    • At refine +10 or higher:
      • Takes 10% less damage from Neutral element attacks
    • At refine +8 to +9:
      • Takes 6% less damage from Neutral element attacks
    • At refine +7 or lower:
      • Takes 3% less damage from Neutral element attacks
  • With base AGI 90 or higher:
    • ASPD +3% (+1% for every 2 refine levels)
    • At refine +10 or higher:
      • ASPD +1
  • With base DEX 90 or higher:
    • +3% ranged physical damage (+1% for every 2 refine levels)
  • With base LUK 90 or higher:
    • +5% critical damage (+1% for every refine level)
Show script
.@r = getrefine();
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
bonus bAgi,5;
bonus bFlee,10;
if (readparam(bStr)>=90)
   bonus bBaseAtk,10+(.@r*2);
if (readparam(bInt)>=90)
   bonus bMatk,20+(.@r*3);
if (readparam(bVit)>=90)
   bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0);
if (readparam(bAgi)>=90) {
   bonus bAspdRate,3+(.@r/2);
   bonus bAspd,((.@r>=10)?1:0);
}
if (readparam(bDex)>=90)
   bonus bLongAtkRate,3+(.@r/2);
if (readparam(bLuk)>=90)
   bonus bCritAtkRate,5+.@r;

Set bonuses (3)

With Einherjar Armor:

  • For every refine level of your garment:
    • ATK +3
  • With your garment at +7 or higher:
    • For every 10 points of base STR:
      • ATK +5
    • With your garment at +8 or higher:
      • For every 10 points of base STR:
        • ATK +7

With Vicious Mind Aura:

  • For every 30 points of base STR:
    • ATK +5
  • For every 30 points of base AGI:
    • ASPD +3%
  • For every 30 points of base VIT:
    • After-skill delay -4%
  • For every 30 points of base INT:
    • Variable cast time -8%
    • MATK +5
  • For every 30 points of base DEX:
    • +1% ranged physical damage
  • For every 30 points of base LUK:
    • +3% critical damage
Show 1 more set

With Comp Einherial Armor:

  • For every refine level of your garment:
    • ATK +3
  • With your garment at +9 or higher:
    • For every 10 points of base STR:
      • ATK +5
  • With your garment at +11 to +8:
    • For every 10 points of base STR:
      • ATK +7