Fallen Warrior Manteau
- EquipGarment
- DEF20
- Armor Lv1
- Level120+
- Weight60
- RefineYes
- NPC sell5 z
ClassesEvery class
A legendary cloak worn by those who fought bravely and died in battle.
Base STR at least 90:
ATK +10
For each Refine Level:
ATK +2
Base INT at least 90:
MATK +20
For each Refine Level:
MATK +3
Base VIT at least 90:
Decreases Damage taken from Neutral elemental attacks by 3%.
Refine Level +8:
Decreases Damage taken from Neutral elemental attacks by 3%.
Refine Level +10:
Decreases Damage taken from Neutral elemental attacks by 4%.
Base AGI at least 90:
ASPD +3%
For each 2 Refine Levels:
ASPD +1%
Refine Level +10:
ASPD +1
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
Base LUK at least 90:
Increases Critical Damage by 5%.
For each Refine Level:
Increases Critical Damage by 1%.
- AGI +5
- FLEE +10
- With base STR 90 or higher:
- ATK +10 (+2 for every refine level)
- With base INT 90 or higher:
- MATK +20 (+3 for every refine level)
- With base VIT 90 or higher:
- At refine +10 or higher:
- Takes 10% less damage from Neutral element attacks
- At refine +8 to +9:
- Takes 6% less damage from Neutral element attacks
- At refine +7 or lower:
- Takes 3% less damage from Neutral element attacks
- At refine +10 or higher:
- With base AGI 90 or higher:
- ASPD +3% (+1% for every 2 refine levels)
- At refine +10 or higher:
- ASPD +1
- With base DEX 90 or higher:
- +3% ranged physical damage (+1% for every 2 refine levels)
- With base LUK 90 or higher:
- +5% critical damage (+1% for every refine level)
Show script
.@r = getrefine();
bonus bAgi,5;
bonus bFlee,10;
if (readparam(bStr)>=90)
bonus bBaseAtk,10+(.@r*2);
if (readparam(bInt)>=90)
bonus bMatk,20+(.@r*3);
if (readparam(bVit)>=90)
bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0);
if (readparam(bAgi)>=90) {
bonus bAspdRate,3+(.@r/2);
bonus bAspd,((.@r>=10)?1:0);
}
if (readparam(bDex)>=90)
bonus bLongAtkRate,3+(.@r/2);
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5+.@r;With Einherjar Armor:
- For every refine level of your garment:
- ATK +3
- With your garment at +7 or higher:
- For every 10 points of base STR:
- ATK +5
- With your garment at +8 or higher:
- For every 10 points of base STR:
- ATK +7
- For every 10 points of base STR:
- For every 10 points of base STR:
With Vicious Mind Aura:
- For every 30 points of base STR:
- ATK +5
- For every 30 points of base AGI:
- ASPD +3%
- For every 30 points of base VIT:
- After-skill delay -4%
- For every 30 points of base INT:
- Variable cast time -8%
- MATK +5
- For every 30 points of base DEX:
- +1% ranged physical damage
- For every 30 points of base LUK:
- +3% critical damage
Show 1 more set
With Comp Einherial Armor:
- For every refine level of your garment:
- ATK +3
- With your garment at +9 or higher:
- For every 10 points of base STR:
- ATK +5
- For every 10 points of base STR:
- With your garment at +11 to +8:
- For every 10 points of base STR:
- ATK +7
- For every 10 points of base STR: