Witch's Thunder Flame Wand
- Slots1
- EquipTwo-handed
- ATK200
- MATK350
- Range1
- Weapon Lv4
- Level130+
- Weight270
- RefineYes
- NPC sellNo
ClassesSage line (3rd classes only)
A wand used by Gilant, who was called a rare witch.
The winding dragon amplifies the magical power of fire and wind and enhances its power.
MATK +350
INT +10
DEX +10
Decreases Variable Casting Time by 30%.
For each Level of Fire Walk:
Increases Magical Damage with Fire element by 10%.
For each Level of Electric Walk:
Increases Magical Damage with Wind element by 10%.
For each Refine Level:
Increases Magical Damage with Fire and Wind element by additional 5%.
Ignores magical defense of enemies by 5%.
Increases Damage of Fire Walk and Electric Walk by 30%.
Refine Level +7:
Inflicts Curse status when enemies are hit by Fire Walk.
Inflicts Silence status when enemies are hit by Electric Walk.
Refine Level +9:
Increases Damage of Fire Walk and Electric Walk by 100%.
Refine Level +10:
Decreases Fixed Casting Time by 70%.
When equipped with Necromancer's Manteau:
MATK +5%
Decreases Damage taken from Fire and Wind elemental attacks by 20%.
When equipped with Necromancer's Dress:
Enables the use Level 1 Increase Agility.
For each Refine Level of Witch's Thunder Flame Wand:
Increases Damage of Electric Walk and Fire Walk by additional 30%.
Recovers 50HP when defeating monsters.
Refine Level of Witch's Thunder Flame Wand is +7 or higher:
Enables the use of Increase Agility, skill level based on the refine level.
- This weapon cannot break
- INT +5
- DEX +10
- Variable cast time -30%
- +0% Fire magic damage (+10% for every level of Fire Walk, +5% for every refine level)
- +0% Wind magic damage (+10% for every level of Electric Walk, +5% for every refine level)
- For every refine level:
- Fire Walk damage +30%
- Electric Walk damage +30%
- Ignores 5% of the MDEF of all enemies
- At refine +7 or higher:
- 10% chance to inflict Silence when using Electric Walk
- 10% chance to inflict Curse when using Fire Walk
- At refine +9 or higher:
- Fire Walk damage +100%
- Electric Walk damage +100%
- At refine +10 or higher:
- Fixed cast time -70%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SO_FIREWALK",100;
bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
bonus bFixedCastrate,-70;With Necromancer's Dress:
- Lets you use Increase AGI Lv 1
- For every refine level of your weapon:
- Electric Walk damage +30%
- Fire Walk damage +30%
- Gains 50 HP for every enemy killed with magic
- With your weapon at +7 or higher:
- Lets you use Increase AGI Lv 1
With Necromancer's Manteau:
- MATK +5%
- Takes 20% less damage from Fire and Wind element attacks