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Witch's Thunder Flame Wand

Witch's Thunder Flame Wand

Weapon · 2hStaffID 2041Jirant_Staff
  • Slots1
  • EquipTwo-handed
  • ATK200
  • MATK350
  • Range1
  • Weapon Lv4
  • Level130+
  • Weight270
  • RefineYes
  • NPC sellNo

ClassesSage line (3rd classes only)

In-game description

A wand used by Gilant, who was called a rare witch.

The winding dragon amplifies the magical power of fire and wind and enhances its power.


MATK +350

INT +10

DEX +10


Decreases Variable Casting Time by 30%.


For each Level of Fire Walk:

Increases Magical Damage with Fire element by 10%.


For each Level of Electric Walk:

Increases Magical Damage with Wind element by 10%.


For each Refine Level:

Increases Magical Damage with Fire and Wind element by additional 5%.

Ignores magical defense of enemies by 5%.

Increases Damage of Fire Walk and Electric Walk by 30%.


Refine Level +7:

Inflicts Curse status when enemies are hit by Fire Walk.

Inflicts Silence status when enemies are hit by Electric Walk.


Refine Level +9:

Increases Damage of Fire Walk and Electric Walk by 100%.


Refine Level +10:

Decreases Fixed Casting Time by 70%.


When equipped with Necromancer's Manteau:

MATK +5%

Decreases Damage taken from Fire and Wind elemental attacks by 20%.


When equipped with Necromancer's Dress:

Enables the use Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:

Increases Damage of Electric Walk and Fire Walk by additional 30%.

Recovers 50HP when defeating monsters.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:

Enables the use of Increase Agility, skill level based on the refine level.

What it does

  • This weapon cannot break
  • INT +5
  • DEX +10
  • Variable cast time -30%
  • +0% Fire magic damage (+10% for every level of Fire Walk, +5% for every refine level)
  • +0% Wind magic damage (+10% for every level of Electric Walk, +5% for every refine level)
  • For every refine level:
    • Fire Walk damage +30%
    • Electric Walk damage +30%
    • Ignores 5% of the MDEF of all enemies
  • At refine +7 or higher:
    • 10% chance to inflict Silence when using Electric Walk
    • 10% chance to inflict Curse when using Fire Walk
  • At refine +9 or higher:
    • Fire Walk damage +100%
    • Electric Walk damage +100%
  • At refine +10 or higher:
    • Fixed cast time -70%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
   bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
   bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_FIREWALK",100;
   bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
   bonus bFixedCastrate,-70;

Set bonuses (2)

With Necromancer's Dress:

  • Lets you use Increase AGI Lv 1
  • For every refine level of your weapon:
    • Electric Walk damage +30%
    • Fire Walk damage +30%
    • Gains 50 HP for every enemy killed with magic
  • With your weapon at +7 or higher:
    • Lets you use Increase AGI Lv 1

With Necromancer's Manteau:

  • MATK +5%
  • Takes 20% less damage from Fire and Wind element attacks