Sigrun's Wings
ArmorID 19052Sigrun's_Wing_C
- EquipMiddle headgear
- DEF2
- Armor Lv1
- Level1+
- Weight0
- RefineNo
- NPC sellNo
ClassesEvery class
Rental Item
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
When equipped by Swordman, Merchant, Thief or Taekwon:
ASPD +1
When equipped by Mage, Acolyte, Ninja or Soul Linker:
MATK +5
Increases Healing skills effectiveness by 2%.
When equipped by Archer or Gunslinger:
Increases Ranged Physical Damage by 2%.
When equipped by Novice:
MaxHP +120
MaxSP +60
- As a Swordman, a Thief, a Merchant, a Taekwon, a Star Gladiator or a Star Gladiator:
- ASPD +1
- Unless as a Swordman, a Thief, a Merchant, a Taekwon, a Star Gladiator or a Star Gladiator and as a Mage, an Acolyte, a Ninja or a Soul Linker:
- MATK +5
- Healing skills heal +2%
- Unless as a Swordman, a Thief, a Merchant, a Taekwon, a Star Gladiator or a Star Gladiator and as an Archer or a Gunslinger:
- +2% ranged physical damage
- Unless as a Swordman, a Thief, a Merchant, a Taekwon, a Star Gladiator or a Star Gladiator and as a Novice or a Super Novice:
- MaxHP +120
- MaxSP +60
Show script
if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2)
bonus bAspd,1;
else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
bonus bMatk,5;
bonus bHealPower,2;
} else if (Class == Job_Archer || Class == Job_Gunslinger)
bonus bLongAtkRate,2;
else if (Class == Job_Novice || Class == Job_SuperNovice) {
bonus bMaxHP,120;
bonus bMaxSP,60;
}