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Base 5–10x / Job 5–10x / Drop 2x
Arion StoryIntermediate~20 min

Chapter IV: The Widening Rift

Season 1 arc. The Veil destabilises and Veil Rifts tear open across Midgard. Find a rift, clear the swarm, kill the Rift Keeper, and seal it for your faction.

This is the fourth chapter of the Arion Story and the start of Season 1. After The Voice spoke in Chapter III, the Veil destabilized. Now Veil Rifts tear open across Midgard without warning, and both factions want to control them. Your quest depends on your faction, but the task is the same: find a Veil Rift, clear what crawls out, and seal it.
💡You must complete Chapter III (arion_chapter must be 3 or higher) before this quest opens. You also need a chosen faction from Chapter I. ⚠️This is the first chapter that requires active combat with a Rift event. Veil Rifts spawn on the field on their own schedule. Keep an eye on server announcements for when they open.

Getting to the Arion Hub

All story contacts are in the Arion Hub. Use the portal in Prontera near 156, 191, or type /navi que_moon 90 30 to mark the Rift Warden's location on your map.

Find the Rift Warden in the Arion Hub.
He stands in the lower row of hub NPCs. His job is to coordinate the faction response to the widening Veil.
He will give you your briefing based on your faction.
LocationRift Warden -- Arion HubView map ↗Click chip above to copy. Paste in game chat to auto-walk.
Hear your faction briefing.
Guild players: The Warden tells you the Guild's answer is simple. You do not study a wound, you close it. Find a Veil Rift, hold the line against what crawls out, and seal it.
Seeker players: The Warden tells you he agrees with your curiosity, but you cannot read a rift from a safe distance. Seal one to feel how it answers. Note what you sense as it closes, then return.
Both paths set your quest flag (arion_q4 = 1) and send you to the field.
Find a Veil Rift on the field and seal it.
Veil Rifts open across Midgard on their own schedule during the season. When one appears:
  1. Go to the rift location (watch server announcements or the map for the event marker).
  2. Fight off the creatures spilling out of the tear (the "swarm").
  3. Kill the Rift Keeper that appears once the swarm is thinned.
  4. The rift seals when the Rift Keeper falls.
This raises your arion_rift_score by at least 10, which the Rift Warden checks when you return.
💡Bring a party if you can. Veil Rifts are easier with other players and the Rift Keeper has more health than a normal field boss.
Return to the Rift Warden in the Arion Hub.
Once your rift score reaches 10 or more, go back to the Warden in the hub and talk to him.
Guild players: He tells you the seal held, and you did your duty. Then he says something harder: every rift closed means two more open. Containment is a war without an end you can see.
Seeker players: He says you sealed it, and felt it answer. Not just close, but answer, as if something on the far side noticed the silence. He says the Veil is not breaking at random. There is a pattern, and the season will show you more.
Rewards (both factions):
1 Rift Sigil (Rift Sigil) -- account-bound story memento
Your story variable arion_chapter advances to 4.

You are done with Chapter IV

Total rewards:
1 Rift Sigil (Rift Sigil) -- marks you as one who stood at the tear and held
The Rift Warden's parting words differ by faction, but the meaning is the same: the season is only beginning, and the rifts are not stopping.
💡Chapter V opens as Season 2. Keep watching the Veil Rift events to stay ready. Your rift score carries forward.