Poenitentia Ruina
Weapon · GrenadeID 840006Poenitentia_Ruina
- Slots2
- EquipTwo-handed
- ATK370
- Range9
- Weapon Lv5
- Level230+
- Weight270
- RefineYes
- NPC sellNo
ClassesRebellion (3rd classes only)
A grenade launcher containing the pain of bereavement.
ATK +10%
Increases Damage of Spiral Shooting and Wild Fire by 10%.
For each 2 Refine Levels:
Increases Damage of Dragon Tail by 3%.
Refine Level +7:
Increases Ranged Physical Damage by 10%.
Refine Level +9:
Increases Damage of Dragon Tail by additional 25%.
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Decreases Dragon Tail skill cooldown by 1 second.
[Grade Bonus]
[Grade D]: Damage of Spiral Shooting and Wild Fire +5%.
[Grade C]: Damage of Spiral Shooting and Wild Fire +3%, P.ATK +1.
[Grade B]: Damage of Spiral Shooting and Wild Fire +5%, CON +1.
- ATK +10%
- Spiral Shooting damage +10%
- Wild Fire damage +10%
- For every 2 refine levels:
- Dragon Tail damage +3%
- At refine +7 or higher:
- +10% ranged physical damage
- At refine +9 or higher:
- Dragon Tail damage +25%
- At refine +11 or higher:
- +15% physical damage against enemies of every size
- Dragon Tail cooldown -1 s
- At enchant grade D or higher:
- Spiral Shooting damage +5%
- Wild Fire damage +5%
- At enchant grade C or higher:
- P.ATK +1
- Spiral Shooting damage +3%
- Wild Fire damage +3%
- At enchant grade B or higher:
- CON +1
- Spiral Shooting damage +5%
- Wild Fire damage +5%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_D_TAIL",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
bonus2 bSkillAtk,"NW_WILD_FIRE",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
}
}
}