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Poenitentia Ruina

Poenitentia Ruina

Weapon · GrenadeID 840006Poenitentia_Ruina
  • Slots2
  • EquipTwo-handed
  • ATK370
  • Range9
  • Weapon Lv5
  • Level230+
  • Weight270
  • RefineYes
  • NPC sellNo

ClassesRebellion (3rd classes only)

In-game description

A grenade launcher containing the pain of bereavement.


ATK +10%


Increases Damage of Spiral Shooting and Wild Fire by 10%.


For each 2 Refine Levels:

Increases Damage of Dragon Tail by 3%.


Refine Level +7:

Increases Ranged Physical Damage by 10%.


Refine Level +9:

Increases Damage of Dragon Tail by additional 25%.


Refine Level +11:

Increases Physical Damage against enemies of every size by 15%.

Decreases Dragon Tail skill cooldown by 1 second.


[Grade Bonus]

[Grade D]: Damage of Spiral Shooting and Wild Fire +5%.

[Grade C]: Damage of Spiral Shooting and Wild Fire +3%, P.ATK +1.

[Grade B]: Damage of Spiral Shooting and Wild Fire +5%, CON +1.

What it does

  • ATK +10%
  • Spiral Shooting damage +10%
  • Wild Fire damage +10%
  • For every 2 refine levels:
    • Dragon Tail damage +3%
  • At refine +7 or higher:
    • +10% ranged physical damage
    • At refine +9 or higher:
      • Dragon Tail damage +25%
      • At refine +11 or higher:
        • +15% physical damage against enemies of every size
        • Dragon Tail cooldown -1 s
  • At enchant grade D or higher:
    • Spiral Shooting damage +5%
    • Wild Fire damage +5%
    • At enchant grade C or higher:
      • P.ATK +1
      • Spiral Shooting damage +3%
      • Wild Fire damage +3%
      • At enchant grade B or higher:
        • CON +1
        • Spiral Shooting damage +5%
        • Wild Fire damage +5%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"RL_D_TAIL",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
   bonus2 bSkillAtk,"NW_WILD_FIRE",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
      bonus2 bSkillAtk,"NW_WILD_FIRE",3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bCon,1;
         bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
         bonus2 bSkillAtk,"NW_WILD_FIRE",5;
      }
   }
}