BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Fire Round Booster Gatling Gun

Fire Round Booster Gatling Gun

Weapon · GatlingID 830007FR_B_Gatling
  • EquipTwo-handed
  • ATK220
  • Range9
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineNo
  • NPC sellNo

ClassesGunslinger line

In-game description

A gatling gun designed to help adventurers grow.


Cannot be refined normally.


ATK +2%


For each Refine Level:

ATK +3


For each 15 Base Level:

ATK +3 (Applies up to Base Level 195)


Refine Level +7:

For each Level of Single Action:

Increases Ranged Physical Damage by 1%.


Refine Level +9:

Decreases Fire Rain skill cooldown by 1 second.

Increases Ranged Physical Damage by additional 10%.

Increases Damage of Fire Rain and Round Trip by 25%.


Refine Level +11:

Increases Ranged Physical Damage by additional 10%.

Increases Physical Damage against enemies of every size by 15%.


Refine Level +13:

Increases Damage of Fire Rain and Round Trip by additional 15%.

What it does

  • ATK +2%
  • For every refine level:
    • ATK +3
  • ATK +18 to +39 (by base level: +18 at level 100, +30 at level 150, +39 at level 200)
  • At refine +7 or higher:
    • For every level of Single Action:
      • +1% ranged physical damage
    • At refine +9 or higher:
      • +10% ranged physical damage
      • Fire Rain cooldown -1 s
      • Round Trip damage +25%
      • Fire Rain damage +25%
      • At refine +11 or higher:
        • +15% physical damage against enemies of every size
        • +10% ranged physical damage
        • At refine +13 or higher:
          • Round Trip damage +15%
          • Fire Rain damage +15%
Show script
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r;
bonus bBaseAtk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bLongAtkRate,getskilllv("GS_SINGLEACTION");
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
      bonus2 bSkillAtk,"RL_R_TRIP",25;
      bonus2 bSkillAtk,"RL_FIRE_RAIN",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bLongAtkRate,10;
         if (.@r>=13) {
            bonus2 bSkillAtk,"RL_R_TRIP",15;
            bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
         }
      }
   }
}