Poenitentia Penet
Weapon · RifleID 810007Poenitentia_Penet
- Slots2
- EquipTwo-handed
- ATK270
- Range9
- Weapon Lv5
- Level230+
- Weight180
- RefineYes
- NPC sellNo
ClassesRebellion (3rd classes only)
A rifle containing the pain of bereavement.
ATK +10%
Increases Damage of Only One Bullet and Spiral Shooting by 10%.
For each 2 Refine Levels:
Increases Damage of Hammer of God by 3%.
Refine Level +7:
ASPD +10%
Refine Level +9:
Increases Damage of Hammer of God by additional 25%.
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Decreases Hammer of God skill cooldown by 8 seconds.
[Grade Bonus]
[Grade D]: Damage of Only One Bullet and Spiral Shooting +5%.
[Grade C]: Damage of Only One Bullet and Spiral Shooting +3%, P.ATK +1.
[Grade B]: Damage of Only One Bullet and Spiral Shooting +5%, CON +1.
- ATK +10%
- Spiral Shooting damage +10%
- Only One Bullet damage +10%
- For every 2 refine levels:
- Hammer of God damage +3%
- At refine +7 or higher:
- ASPD +10%
- At refine +9 or higher:
- Hammer of God damage +25%
- At refine +11 or higher:
- +15% physical damage against enemies of every size
- Hammer of God cooldown -8 s
- At enchant grade D or higher:
- Spiral Shooting damage +5%
- Only One Bullet damage +5%
- At enchant grade C or higher:
- P.ATK +1
- Spiral Shooting damage +3%
- Only One Bullet damage +3%
- At enchant grade B or higher:
- CON +1
- Spiral Shooting damage +5%
- Only One Bullet damage +5%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
}
}
}