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Cross Petal Booster Huuma Shuriken

Cross Petal Booster Huuma Shuriken

Weapon · HuumaID 650018SN_B_Huuma
  • EquipTwo-handed
  • ATK250
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineNo
  • NPC sellNo

ClassesNinja line

In-game description

A Huuma Shuriken designed to help adventurers grow.


Cannot be refined normally.


Indestructible in battle


ATK +2%


For each Refine Level:

ATK +3


For each 15 Base Level:

ATK +3 (Applies up to Base Level 195)


Refine Level +7:

For each Level of Throwing Mastery:

Increases Ranged Physical Damage by 1%.


Refine Level +9:

Decreases Cross Slash skill cooldown by 2 seconds.

Increases Ranged Physical Damage by additional 10%.

Increases Damage of Cross Slash and Swirling Petal by 25%.


Refine Level +11:

Decreases Swirling Petal skill cooldown by 2 seconds.

Increases Physical Damage against enemies of every size by 15%.


Refine Level +13:

Increases Damage of Cross Slash and Swirling Petal by additional 15%.

What it does

  • This weapon cannot break
  • ATK +2%
  • For every refine level:
    • ATK +3
  • ATK +18 to +39 (by base level: +18 at level 100, +30 at level 150, +39 at level 200)
  • At refine +7 or higher:
    • For every level of Shuriken Training:
      • +1% ranged physical damage
    • At refine +9 or higher:
      • +10% ranged physical damage
      • Cross Slash cooldown -2 s
      • Swirling Petal damage +25%
      • Cross Slash damage +25%
      • At refine +11 or higher:
        • +15% physical damage against enemies of every size
        • Swirling Petal cooldown -2 s
        • At refine +13 or higher:
          • Swirling Petal damage +15%
          • Cross Slash damage +15%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r;
bonus bBaseAtk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bLongAtkRate,getskilllv("NJ_TOBIDOUGU");
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      bonus2 bSkillAtk,"KO_HUUMARANKA",25;
      bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
         if (.@r>=13) {
            bonus2 bSkillAtk,"KO_HUUMARANKA",15;
            bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
         }
      }
   }
}