Dimensions Arc Rod
- Slots2
- EquipTwo-handed
- ATK120
- MATK330
- Range1
- Weapon Lv5
- Level250+
- Weight200
- RefineYes
- NPC sellNo
ClassesWizard line (4th classes only)
A two-handed staff imbued with rune magic.
Indestructible in battle
MATK +330
MATK +3%
Increases Damage of Frozen Slash and Rock Down by 15%.
For each 2 Refine Levels:
MATK +25
MATK +1%
For each 3 Refine Levels:
Increases Damage of Frozen Slash and Rock Down by additional 5%.
Refine Level +7:
Increases Magical Damage with Water and Earth element by 25%.
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
Refine Level +11:
Increases Damage of Frozen Slash and Rock Down by additional 15%.
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases Damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Water and Earth element by additional 10%.
If the Weapon's and Headgear's Grades are A or higher:
Increases Damage of Soul Vulcan Strike by additional (the sum of refine level)%.
Casting Rock Down has a chance to auto cast Level 1 Frozen Slash.
(If you learned a higher Level, it will auto cast that Level instead.)
[Grade Bonus]
[Grade D]: S.MATK +5
[Grade C]: Damage of Frozen Slash and Rock Down by 15%.
[Grade B]: Magical Damage with Water and Earth element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
- For every 2 refine levels:
- MATK +25
- This weapon cannot break
- MATK +3% (+1% for every 2 refine levels)
- Frozen Slash damage +15% (+5% for every 3 refine levels)
- Rock Down damage +15% (+5% for every 3 refine levels)
- At refine +7 or higher:
- +25% Earth magic damage
- +25% Water magic damage
- At refine +9 or higher:
- Variable cast time -10%
- S.MATK +7
- At refine +11 or higher:
- Frozen Slash damage +15%
- Rock Down damage +15%
- At enchant grade D or higher:
- S.MATK +5
- At enchant grade C or higher:
- Frozen Slash damage +15%
- Rock Down damage +15%
- At enchant grade B or higher:
- +10% Earth magic damage
- +10% Water magic damage
- At enchant grade A or higher:
- For every 2 refine levels:
- S.MATK +3
- For every 2 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,25*(.@r/2);
bonus bUnbreakableWeapon;
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"AG_FROZEN_SLASH",15+5*(.@r/3);
bonus2 bSkillAtk,"AG_ROCK_DOWN",15+5*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Water,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
bonus2 bSkillAtk,"AG_ROCK_DOWN",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
bonus2 bSkillAtk,"AG_ROCK_DOWN",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}With Time DM R Crown AG:
- +10% Earth magic damage
- +10% Water magic damage
- +30% Ghost magic damage
- Soul Vulcan Strike damage +45%
- At enchant grade A or higher:
- Soul Vulcan Strike damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)
- With Frozen Slash learned:
- 100% chance to cast Frozen Slash Lv 1 when using Rock Down