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Muqaddas Jaydukhar

Muqaddas Jaydukhar

Weapon · 2hStaffID 640046Mocadas_Stem
  • Slots2
  • EquipTwo-handed
  • ATK80
  • MATK300
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight200
  • RefineYes
  • NPC sellNo

ClassesWizard line (4th classes only)

In-game description

An two-handed staff created by combining holy relics and magical powers.


Indestructible in battle


MATK +330

MATK +5%

Increases Damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.


Refine Level +7:

Increases Magical Damage with Earth and Water element by 10%.


Refine Level +9:

Increases Damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.


Refine Level +11:

Increases Damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.


[Grade Bonus]

[Grade D]: Magical Damage against enemies of Small size +15%.

[Grade C]: Magical Damage against enemies of Medium size +15%.

[Grade B]: Magical Damage against enemies of Large size +15%.

[Grade A]: S.MATK +5

What it does

  • This weapon cannot break
  • MATK +5%
  • Violent Quake damage +10%
  • Violent Quake Attack damage +10%
  • Crystal Impact damage +10%
  • Crystal Impact Attack damage +10%
  • Frozen Slash damage +10%
  • Rock Down damage +10%
  • At refine +7 or higher:
    • +10% Water magic damage
    • +10% Earth magic damage
    • At refine +9 or higher:
      • Violent Quake damage +10%
      • Violent Quake Attack damage +10%
      • Crystal Impact damage +10%
      • Crystal Impact Attack damage +10%
      • Frozen Slash damage +10%
      • Rock Down damage +10%
      • At refine +11 or higher:
        • Violent Quake damage +10%
        • Violent Quake Attack damage +10%
        • Crystal Impact damage +10%
        • Crystal Impact Attack damage +10%
        • Frozen Slash damage +10%
        • Rock Down damage +10%
  • At enchant grade D or higher:
    • +15% magic damage against Small size enemies
    • At enchant grade C or higher:
      • +15% magic damage against Medium size enemies
      • At enchant grade B or higher:
        • +15% magic damage against Large size enemies
        • At enchant grade A or higher:
          • S.MATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
      bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
      bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
      bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
      bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
      bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
         bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
         bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
         bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
         bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
         bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAddSize,Size_Small,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_Medium,15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddSize,Size_Large,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,5;
         }
      }
   }
}