Muqaddas Jaydukhar
- Slots2
- EquipTwo-handed
- ATK80
- MATK300
- Range1
- Weapon Lv5
- Level250+
- Weight200
- RefineYes
- NPC sellNo
ClassesWizard line (4th classes only)
An two-handed staff created by combining holy relics and magical powers.
Indestructible in battle
MATK +330
MATK +5%
Increases Damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.
Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.
Refine Level +9:
Increases Damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
Refine Level +11:
Increases Damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
[Grade Bonus]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5
- This weapon cannot break
- MATK +5%
- Violent Quake damage +10%
- Violent Quake Attack damage +10%
- Crystal Impact damage +10%
- Crystal Impact Attack damage +10%
- Frozen Slash damage +10%
- Rock Down damage +10%
- At refine +7 or higher:
- +10% Water magic damage
- +10% Earth magic damage
- At refine +9 or higher:
- Violent Quake damage +10%
- Violent Quake Attack damage +10%
- Crystal Impact damage +10%
- Crystal Impact Attack damage +10%
- Frozen Slash damage +10%
- Rock Down damage +10%
- At refine +11 or higher:
- Violent Quake damage +10%
- Violent Quake Attack damage +10%
- Crystal Impact damage +10%
- Crystal Impact Attack damage +10%
- Frozen Slash damage +10%
- Rock Down damage +10%
- At enchant grade D or higher:
- +15% magic damage against Small size enemies
- At enchant grade C or higher:
- +15% magic damage against Medium size enemies
- At enchant grade B or higher:
- +15% magic damage against Large size enemies
- At enchant grade A or higher:
- S.MATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAddSize,Size_Small,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_Medium,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddSize,Size_Large,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,5;
}
}
}
}