Blue Crystal Staff-LT
- Slots2
- EquipTwo-handed
- ATK100
- MATK235
- Range1
- Weapon Lv5
- Level190+
- Weight100
- RefineYes
- NPC sellNo
ClassesWizard line (3rd and 4th classes only)
An improved version of the staff with the power of cold ice used by an archmage in the past.
Resonates with Hero's Boots-LT.
Indestructible in battle
MATK +235
MATK +5%
Base Level at least 210:
SPL +2, S.MATK +1.
For each 2 Refine Levels:
MATK +15
For each 3 Refine Levels:
Increases Damage of Jack Frost by 12%.
Refine Level +7:
Decreases Variable Casting Time by 15%.
Increases Magical Damage with Wind, Wind and Ghost element by 15%.
Refine Level +9:
Decreases Jack Frost skill cooldown by 1 second.
Decreases After Skill Delay by 5%.
Increases Damage of Soul Expansion by 30%.
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Increases Damage of Chain Lightning by 30%.
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with Wind, Wind and Ghost element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
- This weapon cannot break
- MATK +5%
- At base level 210 or higher:
- S.MATK +1
- SPL +2
- At refine +7 or higher:
- +15% Ghost magic damage
- +15% Water magic damage
- +15% Wind magic damage
- Variable cast time -10%
- At refine +9 or higher:
- After-skill delay -5%
- Jack Frost cooldown -1 s
- Soul Expansion damage +30%
- At refine +11 or higher:
- +15% magic damage against enemies of every size
- Chain Lightning Attack damage +30%
- At enchant grade D or higher:
- MATK +3%
- At enchant grade C or higher:
- +15% Ghost magic damage
- +15% Water magic damage
- +15% Wind magic damage
- S.MATK +1
- At enchant grade B or higher:
- S.MATK +2
- SPL +3
- For every 2 refine levels:
- MATK +15
- For every 3 refine levels:
- Jack Frost damage +12%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"WL_JACKFROST",-1000;
bonus2 bSkillAtk,"WL_SOULEXPANSION",30;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",30;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"WL_JACKFROST",12*(.@r/3);With Heroic Token (Arch Mage):
- +15% magic damage against enemies of every size
- With your weapon at +10 or higher:
- +10% magic damage of every element
- Soul Vulcan Strike damage +10%
- Frozen Slash damage +10%
- At enchant grade C or higher:
- S.MATK +5
- SPL +5
- Soul Vulcan Strike damage +10%
- Frozen Slash damage +10%
With Hero's Boots-LT:
- S.MATK +2
- MATK +10%