Iron Staff-LT
- Slots2
- EquipTwo-handed
- ATK100
- MATK235
- Range1
- Weapon Lv5
- Level190+
- Weight100
- RefineYes
- NPC sellNo
ClassesWizard line (3rd and 4th classes only)
An improved version of the staff made of otherworldly metal.
Resonates with Hero's Boots-LT.
Indestructible in battle
MATK +235
MATK +5%
Base Level at least 210:
SPL +2, S.MATK +1.
For each 2 Refine Levels:
MATK +15
For each 3 Refine Levels:
Increases Damage of Earth Strain and Gravitation Field by 12%.
Refine Level +7:
Decreases Variable Casting Time by 15%.
Increases Magical Damage with Neutral, Earth and Fire element by 20%.
Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Increases Damage of Comet by 30%.
Refine Level +11:
Increases Magical Damage against enemies of every size by 20%.
Increases Damage of Crimson Rock by 30%.
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Neutral, Earth and Fire element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
- This weapon cannot break
- MATK +5%
- At base level 210 or higher:
- S.MATK +1
- SPL +2
- At refine +7 or higher:
- +20% Fire magic damage
- +20% Earth magic damage
- +20% Neutral magic damage
- Variable cast time -15%
- At refine +9 or higher:
- Earth Strain cooldown -1 s
- Comet damage +30%
- At refine +11 or higher:
- +20% magic damage against enemies of every size
- Crimson Rock damage +30%
- At enchant grade D or higher:
- MATK +3%
- At enchant grade C or higher:
- +15% Fire magic damage
- +15% Earth magic damage
- +15% Neutral magic damage
- S.MATK +1
- At enchant grade B or higher:
- S.MATK +2
- SPL +3
- For every 2 refine levels:
- MATK +15
- For every 3 refine levels:
- Gravitation Field damage +12%
- Earth Strain damage +12%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
bonus2 bSkillAtk,"WL_COMET",30;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,20;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"HW_GRAVITATION",12*(.@r/3);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3);With Heroic Token (Arch Mage):
- +15% magic damage against enemies of every size
- With your weapon at +10 or higher:
- +10% magic damage of every element
- Crimson Arrow damage +10%
- Crimson Arrow Attack damage +10%
- Rock Down damage +10%
- At enchant grade C or higher:
- S.MATK +5
- SPL +5
- Crimson Arrow damage +10%
- Crimson Arrow Attack damage +10%
- Rock Down damage +10%
With Hero's Boots-LT:
- S.MATK +2
- MATK +10%