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Iron Staff-LT

Iron Staff-LT

Weapon · 2hStaffID 640027Iron_Staff_LT
  • Slots2
  • EquipTwo-handed
  • ATK100
  • MATK235
  • Range1
  • Weapon Lv5
  • Level190+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesWizard line (3rd and 4th classes only)

In-game description

An improved version of the staff made of otherworldly metal.

Resonates with Hero's Boots-LT.


Indestructible in battle


MATK +235

MATK +5%


Base Level at least 210:

SPL +2, S.MATK +1.


For each 2 Refine Levels:

MATK +15


For each 3 Refine Levels:

Increases Damage of Earth Strain and Gravitation Field by 12%.


Refine Level +7:

Decreases Variable Casting Time by 15%.

Increases Magical Damage with Neutral, Earth and Fire element by 20%.


Refine Level +9:

Decreases Earth Strain skill cooldown by 1 second.

Increases Damage of Comet by 30%.


Refine Level +11:

Increases Magical Damage against enemies of every size by 20%.

Increases Damage of Crimson Rock by 30%.


When equipped with Hero's Boots-LT:

MATK +10%, S.MATK +2.


[Grade Bonus]

[Grade D]: MATK +3%

[Grade C]: Magical Damage of Neutral, Earth and Fire element +15%. S.MATK +1

[Grade B]: SPL +3, S.MATK +2.

What it does

  • This weapon cannot break
  • MATK +5%
  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At refine +7 or higher:
    • +20% Fire magic damage
    • +20% Earth magic damage
    • +20% Neutral magic damage
    • Variable cast time -15%
    • At refine +9 or higher:
      • Earth Strain cooldown -1 s
      • Comet damage +30%
      • At refine +11 or higher:
        • +20% magic damage against enemies of every size
        • Crimson Rock damage +30%
  • At enchant grade D or higher:
    • MATK +3%
    • At enchant grade C or higher:
      • +15% Fire magic damage
      • +15% Earth magic damage
      • +15% Neutral magic damage
      • S.MATK +1
      • At enchant grade B or higher:
        • S.MATK +2
        • SPL +3
  • For every 2 refine levels:
    • MATK +15
  • For every 3 refine levels:
    • Gravitation Field damage +12%
    • Earth Strain damage +12%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,20;
   bonus2 bMagicAtkEle,Ele_Earth,20;
   bonus2 bMagicAtkEle,Ele_Neutral,20;
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
      bonus2 bSkillAtk,"WL_COMET",30;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,20;
         bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bMagicAtkEle,Ele_Earth,15;
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"HW_GRAVITATION",12*(.@r/3);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3);

Set bonuses (2)

With Heroic Token (Arch Mage):

  • +15% magic damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% magic damage of every element
    • Crimson Arrow damage +10%
    • Crimson Arrow Attack damage +10%
    • Rock Down damage +10%
  • At enchant grade C or higher:
    • S.MATK +5
    • SPL +5
    • Crimson Arrow damage +10%
    • Crimson Arrow Attack damage +10%
    • Rock Down damage +10%

With Hero's Boots-LT:

  • S.MATK +2
  • MATK +10%