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Boosting Staff

Boosting Staff

Weapon · 2hStaffID 640000Boost_Staff
  • Slots2
  • EquipTwo-handed
  • ATK100
  • MATK200
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesWizard line (3rd and 4th classes only)

In-game description

A special staff prepared for your rapid growth.


Indestructible in battle


MATK +200


MATK +2%


Increases Magical Damage with Fire element by 3%.


For each Refine Level:

MATK +3


For each 15 Base Level:

MATK +3 (Up to Base Level 180)


Refine Level +7:

For each Level of Mystical Amplification:

Increases Magical Damage with Fire element by additional 1%.


Refine Level +9:

Increases Magical Damage with Ghost, Wind, Water element by 10%.


When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:

MATK +20

Increases Magical Damage against enemies of every size by 10%.

For each 15 Base Level:

Increases Damage of Crimson Rock by 1%.

(Up to Base Level 180)

When using Mystical Amplification:

Increases Damage of Crimson Rock by additional 20% for 60 seconds.


When equipped with Default Booster Robe, Default Booster Muffler, Default Booster Shoes and Default Booster Earring:

MATK +20

Decreases After Skill Delay by 10%.

For each 15 Base Level:

Increases Damage of Soul Expansion by 1%.

(Up to Base Level 180)

When using Mystical Amplification:

Increases Damage of Soul Expansion by additional 20% for 60 seconds.

What it does

  • This weapon cannot break
  • MATK +2%
  • +3% Fire magic damage
  • For every refine level:
    • MATK +3
  • MATK +18 to +36 (by base level: +18 at level 100, +30 at level 150, +36 at level 200)
  • At refine +7 or higher:
    • For every level of Mystical Amplification:
      • +1% Fire magic damage
  • At refine +9 or higher:
    • +10% Ghost magic damage
    • +10% Wind magic damage
    • +10% Water magic damage
Show script
bonus bUnbreakableWeapon;
bonus bMatkRate,2;
bonus2 bMagicAtkEle,Ele_Fire,3;
.@r = getrefine();
bonus bMatk,.@r*3;
bonus bMatk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,getskilllv("HW_MAGICPOWER");
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Ghost,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
}

Set bonuses (2)

With Elemental Booster Robe, Elemental Booster Shoes, Elemental Booster Muffler and Elemental Booster Earring:

  • MATK +20
  • +10% magic damage against enemies of every size
  • Crimson Rock damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Mystical Amplification: 100% chance for 1 min:
    • Crimson Rock damage +20%

With Default Booster Robe, Default Booster Shoes, Default Booster Muffler and Default Booster Earring:

  • MATK +20
  • After-skill delay -10%
  • Soul Expansion damage +6% to +12% (by base level: +6% at level 100, +10% at level 150, +12% at level 200)
  • When you use Mystical Amplification: 100% chance for 1 min:
    • Soul Expansion damage +20%