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Ignition Wave Booster Two-Handed Sword

Ignition Wave Booster Two-Handed Sword

Weapon · 2hSwordID 600012IW_B_T_Sword
  • EquipTwo-handed
  • ATK250
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesKnight line (3rd and 4th classes only)

In-game description

A Two-Handed Sword designed to help adventurers grow.


Cannot be refined normally.


Critical +15


For each Refine Level:

ATK +3


For each 15 Base Level:

ATK +3 (Applies up to Base Level 195)


Refine Level +7:

For each Level of Two-Handed Quicken:

ASPD +1%


Refine Level +9:

Increases Critical Damage by 10%.

Increases Damage of Wind Cutter, Ignition Break and Sonic Wave by 25%.

Physical attacks have a high chance to auto-cast Sonic Wave, skill level is based on learned level.


Refine Level +11:

Critical +15

Increases Physical Damage against enemies of every size by 15%.


Refine Level +13:

Increases Damage of Wind Cutter, Ignition Break and Sonic Wave by additional 15%.

What it does

  • CRIT +15
  • ATK (the amount depends on conditions)
  • At refine +7 or higher:
    • For every level of Twohand Quicken:
      • ASPD +1%
  • At refine +9 or higher:
    • +10% critical damage
    • Ignition Break damage +25%
    • Sonic Wave damage +25%
    • Wind Cutter damage +25%
    • For every level of Sonic Wave:
      • 0.1% chance to cast Sonic Wave Lv 1 when attacking
  • At refine +11 or higher:
    • +15% physical damage against enemies of every size
    • CRIT +15
  • At refine +13 or higher:
    • Ignition Break damage +15%
    • Sonic Wave damage +15%
    • Wind Cutter damage +15%
Show script
.@r = getrefine();
bonus bCritical,15;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN");
}
if (.@r>=9) {
   bonus bCritAtkRate,10;
   bonus2 bSkillAtk,"RK_IGNITIONBREAK",25;
   bonus2 bSkillAtk,"RK_SONICWAVE",25;
   bonus2 bSkillAtk,"RK_WINDCUTTER",25;
   bonus3 bAutoSpell,"RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
   bonus bCritical,15;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
   bonus2 bSkillAtk,"RK_SONICWAVE",15;
   bonus2 bSkillAtk,"RK_WINDCUTTER",15;
}