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Gambler's Seal

Gambler's Seal

ArmorID 5918Gambler_Seal
  • EquipMiddle headgear
  • Armor Lv1
  • Level70+
  • Weight50
  • RefineNo
  • NPC sellNo

ClassesEvery class

In-game description

A gambler seal that attached to cheek for a lucky charm.


Critical +3


Increases Critical Damage by 3%.


Decreases Damage taken from Arrow Storm and Gate of Hell by 10%.


For each 10 base LUK:

Critical +1

ATK +2

MATK +2


Base LUK at least 108:

Critical +5

Increases Critical Damage by 10%.


Base LUK at least 120:

Critical +10

Increases Critical Damage by 17%

Decreases Damage taken from Arrow Storm and Gate of Hell by 30%.


For each 10 base DEX:

Decreases critical damage by 2%

What it does

  • For every 10 points of base LUK:
    • ATK +2
    • MATK +2
  • With base LUK 120 or higher:
    • CRIT +18 (+1 for every 10 points of base LUK)
    • +30% critical damage (-2% for every 10 points of base DEX)
    • Takes 40% less damage from Arrow Storm
    • Takes 40% less damage from Gate of Hell
  • With base LUK 108 to 119:
    • CRIT +8 (+1 for every 10 points of base LUK)
    • +13% critical damage (-2% for every 10 points of base DEX)
  • With base LUK 107 or lower:
    • CRIT +3 (+1 for every 10 points of base LUK)
    • +3% critical damage (-2% for every 10 points of base DEX)
  • With base LUK 119 or lower:
    • Takes 10% less damage from Arrow Storm
    • Takes 10% less damage from Gate of Hell
Show script
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
.@critical = 3 + (.@luk / 10);
.@critical_dmg = 3 - (.@dex/10) * 2;
.@sub_arrowstorm = 10;
.@sub_gateofhell = 10;
bonus bBaseAtk,(.@luk/10)*2;
bonus bMatk,(.@luk / 10) * 2;
if (.@luk > 107) {
   .@critical += 5;
   .@critical_dmg += 10;
}
if (.@luk > 119) {
   .@critical += 10;
   .@critical_dmg += 17;
   .@sub_arrowstorm += 30;
   .@sub_gateofhell += 30;
}
bonus bCritical,.@critical;
bonus bCritAtkRate,.@critical_dmg;
bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm;
bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;

Set bonus

With Heart Card in Mouth:

  • With base LUK 120 or higher:
    • Normal attacks hit everything within 1 cell of the target
    • ASPD +4
    • +8% critical damage (+2% for every 10 points of base DEX)
    • Takes 8% less damage from Human (player) race enemies
  • With base LUK 108 to 119:
    • ASPD +2
    • +4% critical damage (+2% for every 10 points of base DEX)
    • Takes 4% less damage from Human (player) race enemies
  • With base LUK 107 or lower:
    • ASPD +1
    • +2% critical damage (+2% for every 10 points of base DEX)
    • Takes 2% less damage from Human (player) race enemies
  • Takes 100% less damage from Defense disregard attack