Gambler's Seal
ArmorID 5918Gambler_Seal
- EquipMiddle headgear
- Armor Lv1
- Level70+
- Weight50
- RefineNo
- NPC sellNo
ClassesEvery class
A gambler seal that attached to cheek for a lucky charm.
Critical +3
Increases Critical Damage by 3%.
Decreases Damage taken from Arrow Storm and Gate of Hell by 10%.
For each 10 base LUK:
Critical +1
ATK +2
MATK +2
Base LUK at least 108:
Critical +5
Increases Critical Damage by 10%.
Base LUK at least 120:
Critical +10
Increases Critical Damage by 17%
Decreases Damage taken from Arrow Storm and Gate of Hell by 30%.
For each 10 base DEX:
Decreases critical damage by 2%
- For every 10 points of base LUK:
- ATK +2
- MATK +2
- With base LUK 120 or higher:
- CRIT +18 (+1 for every 10 points of base LUK)
- +30% critical damage (-2% for every 10 points of base DEX)
- Takes 40% less damage from Arrow Storm
- Takes 40% less damage from Gate of Hell
- With base LUK 108 to 119:
- CRIT +8 (+1 for every 10 points of base LUK)
- +13% critical damage (-2% for every 10 points of base DEX)
- With base LUK 107 or lower:
- CRIT +3 (+1 for every 10 points of base LUK)
- +3% critical damage (-2% for every 10 points of base DEX)
- With base LUK 119 or lower:
- Takes 10% less damage from Arrow Storm
- Takes 10% less damage from Gate of Hell
Show script
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
.@critical = 3 + (.@luk / 10);
.@critical_dmg = 3 - (.@dex/10) * 2;
.@sub_arrowstorm = 10;
.@sub_gateofhell = 10;
bonus bBaseAtk,(.@luk/10)*2;
bonus bMatk,(.@luk / 10) * 2;
if (.@luk > 107) {
.@critical += 5;
.@critical_dmg += 10;
}
if (.@luk > 119) {
.@critical += 10;
.@critical_dmg += 17;
.@sub_arrowstorm += 30;
.@sub_gateofhell += 30;
}
bonus bCritical,.@critical;
bonus bCritAtkRate,.@critical_dmg;
bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm;
bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;With Heart Card in Mouth:
- With base LUK 120 or higher:
- Normal attacks hit everything within 1 cell of the target
- ASPD +4
- +8% critical damage (+2% for every 10 points of base DEX)
- Takes 8% less damage from Human (player) race enemies
- With base LUK 108 to 119:
- ASPD +2
- +4% critical damage (+2% for every 10 points of base DEX)
- Takes 4% less damage from Human (player) race enemies
- With base LUK 107 or lower:
- ASPD +1
- +2% critical damage (+2% for every 10 points of base DEX)
- Takes 2% less damage from Human (player) race enemies
- Takes 100% less damage from Defense disregard attack