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Dimensions Biological Scepter

Dimensions Biological Scepter

Weapon · MaceID 590080Dimen_BO_Hall
  • Slots2
  • EquipWeapon
  • ATK240
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight250
  • RefineYes
  • NPC sellNo

ClassesAlchemist line (4th classes only)

In-game description

A mace imbued with rune magic.


Indestructible in battle


ATK +3%

Increases Damage of Cart Tornado by 25%

Increases Damage of Explosive Powder by 15%.


For each 2 Refine Levels:

ATK +25

ATK +1%


For each 3 Refine Levels:

Increases Damage of Cart Tornado by additional 7%

Increases Damage of Explosive Powder by additional 5%.


Refine Level +7:

Increases Melee Physical Damage by 25%.


Refine Level +9:

Decreases After Skill Delay by 10%.

P.ATK +7


Refine Level +11:

Increases Damage of Cart Tornado by additional 45%

Increases Damage of Explosive Powder by additional 15%.


When equipped with Time Dimensions Rune Crown (Imperial Guard):

Increases Damage of Cart Tornado by additional 45%.

Increases Melee Physical Damage by 10%.

If the Weapon's and Headgear's Grades are A or higher:

Increases Damage of Cart Tornado by additional % by twice the sum of refine level.

Decreases Explosive Powder skill cooldown by 0.2 seconds.

Casting Explosive Powder has a chance to auto cast Level 1 Cart Tornado.

(If you learned a higher Level, it will auto cast that Level instead.)


[Grade Bonus]

[Grade D]: P.ATK +5

[Grade C]: Damage of Explosive Powder +15%.

[Grade B]: Melee Physical Damage +10%.

[Grade A]: P.ATK +3 per 2 Refine Levels.

What it does

  • This weapon cannot break
  • ATK +3% (+1% for every 2 refine levels)
  • Explosive Powder damage +15% (+5% for every 3 refine levels)
  • Cart Tornado damage +25% (+7% for every 3 refine levels)
  • For every 2 refine levels:
    • ATK +25
  • At refine +7 or higher:
    • +25% melee physical damage
    • At refine +9 or higher:
      • After-skill delay -10%
      • P.ATK +7
      • At refine +11 or higher:
        • Explosive Powder damage +15%
        • Cart Tornado damage +45%
  • At enchant grade D or higher:
    • P.ATK +5
    • At enchant grade C or higher:
      • Explosive Powder damage +15%
      • At enchant grade B or higher:
        • +10% melee physical damage
        • At enchant grade A or higher:
          • For every 2 refine levels:
            • P.ATK +3
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15+5*(.@r/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",25+7*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
   bonus bShortAtkRate,25;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus bPAtk,7;
      if (.@r>=11) {
         bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
         bonus2 bSkillAtk,"GN_CART_TORNADO",45;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bShortAtkRate,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,3*(.@r/2);
         }
      }
   }
}

Set bonus

With Time DM R Crown BO:

  • +10% melee physical damage
  • Cart Tornado damage +45%
  • At enchant grade A or higher:
    • Explosive Powder cooldown -0.2 s
    • Cart Tornado damage +0% (+2% for every refine level of your weapon, +2% for every refine level of your upper headgear)
    • With Cart Tornado learned:
      • 100% chance to cast Cart Tornado Lv 1 when using Explosive Powder