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Muqaddas Daablunta

Muqaddas Daablunta

Weapon · MaceID 590062Mocadas_Judgement
  • Slots2
  • EquipWeapon
  • ATK220
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight120
  • RefineYes
  • NPC sellNo

ClassesAlchemist line (4th classes only)

In-game description

An scepter created by combining holy relics and magical powers.


Indestructible in battle


ATK +5%

Increases Damage of Explosive Powder by 10%.


Refine Level +7:

Increases Melee Physical Damage by 10%.


Refine Level +9:

Increases Damage of Explosive Powder by additional 10%.


Refine Level +11:

Increases Damage of Explosive Powder by additional 10%.


[Grade Bonus]

[Grade D]: Physical Damage against enemies of Small size +15%.

[Grade C]: Physical Damage against enemies of Medium size +15%.

[Grade B]: Physical Damage against enemies of Large size +15%.

[Grade A]: P.ATK +5

What it does

  • This weapon cannot break
  • ATK +5%
  • Explosive Powder damage +10%
  • At refine +7 or higher:
    • +10% melee physical damage
    • At refine +9 or higher:
      • Explosive Powder damage +10%
      • At refine +11 or higher:
        • Explosive Powder damage +10%
  • At enchant grade D or higher:
    • +15% physical damage against Small size enemies
    • At enchant grade C or higher:
      • +15% physical damage against Medium size enemies
      • At enchant grade B or higher:
        • +15% physical damage against Large size enemies
        • At enchant grade A or higher:
          • P.ATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=7) {
   bonus bShortAtkRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bAddSize,Size_Small,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_Medium,15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddSize,Size_Large,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,5;
         }
      }
   }
}