Dupledex Booster Mace
Weapon · MaceID 590010DD_B_Mace
- EquipWeapon
- ATK190
- MATK160
- Range1
- Weapon Lv4
- Level100+
- Weight0
- RefineYes
- NPC sellNo
ClassesPriest line (3rd and 4th classes only)
A Mace designed to help adventurers grow.
Cannot be refined normally.
Indestructible in battle
MATK +160
ATK +2%
MATK +2%
For each Refine Level:
ATK +3
MATK +3
For each 15 Base Level:
ATK +3
MATK +3
(Applies up to Base Level 195)
Refine Level +7:
For each Level of Meditatio:
Increases Melee Physical Damage by 1%.
Increases Magical Damage with Holy element by 1%.
Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases After Skill Delay by 10%.
Increases Damage of Judex and Duple Light by 25%.
Refine Level +11:
Increases Magic Damage against enemies of every size by 15%.
Increases Magical Damage with Holy element by additional 15%.
Refine Level +13:
Increases Damage of Judex and Duple Light by additional 15%.
- This weapon cannot break
- MATK +2%
- ATK +2%
- MATK (the amount depends on conditions)
- ATK (the amount depends on conditions)
- At refine +7 or higher:
- For every level of Meditatio:
- +1% Holy magic damage
- +1% melee physical damage
- For every level of Meditatio:
- At refine +9 or higher:
- Variable cast time -10%
- After-skill delay -10%
- Duple Light Melee damage +25%
- Duple Light Magic damage +25%
- Judex damage +25%
- At refine +11 or higher:
- +15% magic damage against enemies of every size
- +15% Holy magic damage
- At refine +13 or higher:
- Duple Light Melee damage +15%
- Duple Light Magic damage +15%
- Judex damage +15%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,2;
bonus bAtkRate,2;
bonus bMatk,(3*.@r)+3*(min(BaseLevel,195)/15);
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO");
bonus bShortAtkRate,getskilllv("HP_MEDITATIO");
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
bonus2 bSkillAtk,"AB_JUDEX",25;
}
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
}
if (.@r>=13) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
bonus2 bSkillAtk,"AB_JUDEX",15;
}