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Metallic Reverberation Booster Violin

Metallic Reverberation Booster Violin

Weapon · MusicalID 570010MV_B_Violin
  • EquipWeapon
  • ATK150
  • MATK180
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • OnlyMale
  • NPC sellNo

ClassesBard line (3rd and 4th classes only)

In-game description

An Instrument designed to help adventurers grow.


Cannot be refined normally.


MATK +180


MATK +2%


For each Refine Level:

MATK +3


For each 15 Base Level:

MATK +1% (Applies up to Base Level 195)


Refine Level +7:

For each 2 Levels of Musical Lesson:

Increases Magical Damage with every element by 2%.


Refine Level +9:

Decreases Metallic Sound skill cooldown by 2 seconds.

Increases Damage of Reverberation and Metallic Sound by 25%.


Refine Level +11:

Decreases Fixed Casting Time of Reverberation by 0.5 seconds.

Increases Magical Damage with every element by additional 15%.


Refine Level +13:

Increases Damage of Reverberation and Metallic Sound by additional 15%.

What it does

  • MATK +8% to +15% (by base level: +8% at level 100, +12% at level 150, +15% at level 200)
  • For every refine level:
    • MATK +3
  • At refine +7 or higher:
    • For every level of Music Lessons:
      • +2% magic damage of every element
  • At refine +9 or higher:
    • Metallic Sound cooldown -2 s
    • Metallic Sound damage +25%
    • Reverberation damage +25%
  • At refine +11 or higher:
    • Reverberation fixed cast time -0.5 s
    • +15% magic damage of every element
  • At refine +13 or higher:
    • Metallic Sound damage +15%
    • Reverberation damage +15%
Show script
.@r = getrefine();
bonus bMatkRate,2+(min(BaseLevel,195)/15);
bonus bMatk,3*.@r;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON");
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
   bonus2 bSkillAtk,"WM_METALICSOUND",25;
   bonus2 bSkillAtk,"WM_REVERBERATION",25;
}
if (.@r>=11) {
   bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"WM_METALICSOUND",15;
   bonus2 bSkillAtk,"WM_REVERBERATION",15;
}