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Freedom Stick-LT

Freedom Stick-LT

Weapon · StaffID 550082Freedom_Stick_LT
  • Slots2
  • EquipWeapon
  • ATK100
  • Range1
  • Weapon Lv5
  • Level190+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesNovice line

In-game description

An improved version of the one-handed staff used by any hero regardless of form.

Resonates with Hero's Boots-LT.


MATK +210

MATK +5%


Base Level at least 210:

SPL +2, S.MATK +1.


For each 2 Refine Levels:

MATK +15


For each 3 Refine Levels:

Increases Damage of Heaven's Drive by 30%.


Refine Level +7:

Increases Magical Damage against enemies of every element by 15%.

Enables the use of Level 5 Psychic Wave.


Refine Level +9:

Increases Damage of Psychic Wave by 20%.

Decreases Variable Casting Time by 15%.


Refine Level +11:

Increases Magical Damage with Earth and Neutral element by 20%.

Decreases Variable Casting Time by additional 5%.


When equipped with Hero's Boots-LT:

MATK +10%, S.MATK +2.


[Grade Bonus]

[Grade D]: MATK +3%

[Grade C]: Magical Damage of Earth and Neutral element +15%. S.MATK +1

[Grade B]: SPL +3, S.MATK +2.

What it does

  • This weapon cannot break
  • MATK +5%
  • MATK +210
  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At refine +7 or higher:
    • Lets you use Psychic Wave Lv 5
    • +15% magic damage against enemies of every element
    • At refine +9 or higher:
      • Variable cast time -15%
      • Psychic Wave damage +20%
      • At refine +11 or higher:
        • +20% Neutral magic damage
        • +20% Earth magic damage
        • Variable cast time -5%
  • At enchant grade D or higher:
    • MATK +3%
    • At enchant grade C or higher:
      • +15% Neutral magic damage
      • +15% Earth magic damage
      • S.MATK +1
      • At enchant grade B or higher:
        • S.MATK +2
        • SPL +3
  • For every 2 refine levels:
    • MATK +15
  • For every 3 refine levels:
    • Heaven's Drive damage +30%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bMatk,210;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   skill "SO_PSYCHIC_WAVE",5;
   bonus2 bMagicAddEle,Ele_All,15;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Neutral,20;
         bonus2 bMagicAtkEle,Ele_Earth,20;
         bonus bVariableCastrate,-5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Earth,15;
      bonus bSMatk,1;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3);

Set bonuses (2)

With Hero's Boots-LT:

  • S.MATK +2
  • MATK +10%

With Heroic Token (Hyper Novice):

  • +15% magic damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% magic damage of every element
    • Ground Gravitation damage +10%
    • Hell's Drive damage +10%
  • At enchant grade C or higher:
    • S.MATK +5
    • SPL +5
    • Ground Gravitation damage +10%
    • Hell's Drive damage +10%