BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Spirit Pendulum-LT

Spirit Pendulum-LT

Weapon · StaffID 550068SoulWeight_LT
  • Slots2
  • EquipWeapon
  • ATK70
  • MATK190
  • Range1
  • Weapon Lv5
  • Level190+
  • Weight120
  • RefineYes
  • NPC sellNo

ClassesSoul Linker line

In-game description

An improved version of the pendulum infused with the power to guide spirits that was used by Soul Reapers with considerable spiritual power.

Resonates with Hero's Boots-LT.


MATK +190


Indestructible in battle


Base Level at least 210:

SPL +2, S.MATK +1


For each 2 Refine Levels:

MATK +15


For each 3 Refine Levels:

Increases Magical Damage with every element by 3%.


Refine Level +7:

Increases Damage of Espa by 25%.

Decreases Variable Casting Time by 10%.


Refine Level +9:

Increases Damage of Espa by additional 15%.

Increases Damage of Eswhoo by 45%.


Refine Level +11:

Increases Magical Damage against enemies of every size by 15%.

Magical attacks have a certain chance (10%) to recover 230 SP 19 times every 0.5 seconds for 10 seconds.


When equipped with Hero's Boots-LT:

MATK +10%, S.MATK +2.


[Grade Bonus]

[Grade D]: MATK +3%

[Grade C]: Magical Damage with every Element +15%. S.MATK +1

[Grade B]: SPL +3, S.MATK +2.

What it does

  • This weapon cannot break
  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At refine +7 or higher:
    • Variable cast time -10%
    • Espa damage +25%
    • At refine +9 or higher:
      • Eswhoo damage +45%
      • Espa damage +15%
      • At refine +11 or higher:
        • +15% magic damage against enemies of every size
        • Recovers 230 SP every 5 s
  • At enchant grade D or higher:
    • MATK +3%
    • At enchant grade C or higher:
      • +15% magic damage of every element
      • S.MATK +1
      • At enchant grade B or higher:
        • S.MATK +2
        • SPL +3
  • For every 2 refine levels:
    • MATK +15
  • For every 3 refine levels:
    • +3% magic damage of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"SP_SPA",25;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SP_SWHOO",45;
      bonus2 bSkillAtk,"SP_SPA",15;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSPRegenRate,230,5000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);

Set bonuses (2)

With Hero's Boots-LT:

  • S.MATK +2
  • MATK +10%

With Heroic Token (Soul Ascetic):

  • +15% magic damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% magic damage of every element
    • Talisman Of Blue Dragon damage +10%
    • Talisman Of White Tiger damage +10%
  • At enchant grade C or higher:
    • S.MATK +5
    • SPL +5
    • Talisman Of Blue Dragon damage +10%
    • Talisman Of White Tiger damage +10%