Spirit Pendulum-LT
- Slots2
- EquipWeapon
- ATK70
- MATK190
- Range1
- Weapon Lv5
- Level190+
- Weight120
- RefineYes
- NPC sellNo
ClassesSoul Linker line
An improved version of the pendulum infused with the power to guide spirits that was used by Soul Reapers with considerable spiritual power.
Resonates with Hero's Boots-LT.
MATK +190
Indestructible in battle
Base Level at least 210:
SPL +2, S.MATK +1
For each 2 Refine Levels:
MATK +15
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
Refine Level +7:
Increases Damage of Espa by 25%.
Decreases Variable Casting Time by 10%.
Refine Level +9:
Increases Damage of Espa by additional 15%.
Increases Damage of Eswhoo by 45%.
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Magical attacks have a certain chance (10%) to recover 230 SP 19 times every 0.5 seconds for 10 seconds.
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with every Element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
- This weapon cannot break
- At base level 210 or higher:
- S.MATK +1
- SPL +2
- At refine +7 or higher:
- Variable cast time -10%
- Espa damage +25%
- At refine +9 or higher:
- Eswhoo damage +45%
- Espa damage +15%
- At refine +11 or higher:
- +15% magic damage against enemies of every size
- Recovers 230 SP every 5 s
- At enchant grade D or higher:
- MATK +3%
- At enchant grade C or higher:
- +15% magic damage of every element
- S.MATK +1
- At enchant grade B or higher:
- S.MATK +2
- SPL +3
- For every 2 refine levels:
- MATK +15
- For every 3 refine levels:
- +3% magic damage of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SP_SPA",25;
if (.@r>=9) {
bonus2 bSkillAtk,"SP_SWHOO",45;
bonus2 bSkillAtk,"SP_SPA",15;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSPRegenRate,230,5000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);With Hero's Boots-LT:
- S.MATK +2
- MATK +10%
With Heroic Token (Soul Ascetic):
- +15% magic damage against enemies of every size
- With your weapon at +10 or higher:
- +10% magic damage of every element
- Talisman Of Blue Dragon damage +10%
- Talisman Of White Tiger damage +10%
- At enchant grade C or higher:
- S.MATK +5
- SPL +5
- Talisman Of Blue Dragon damage +10%
- Talisman Of White Tiger damage +10%