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Evil Curse Booster Staff

Evil Curse Booster Staff

Weapon · StaffID 550053EC_B_Staff
  • EquipWeapon
  • ATK110
  • MATK175
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineNo
  • NPC sellNo

ClassesSoul Linker line (3rd and 4th classes only)

In-game description

A staff designed to help adventurers grow.


Cannot be refined normally.


Indestructible in battle


MATK +2%

MATK +175


For each Refine Level:

MATK +3


For each 15 Base Level:

MATK +3 (Applies up to Base Level 195)


Refine Level +7:

For each Level of Happy Break:

Decreases Variable Casting Time by 1%.


Refine Level +9:

Increases Magical Damage with every element by 10%.

Increases Damage of Curse Explosion by 25%.


Refine Level +11:

Decreases Curse of Wicked Soul skill cooldown by 2 seconds.

Increases Magical Damage against enemies of every size by 15%.


Refine Level +13:

Increases Magical Damage with Shadow element by 25%.

Increases Damage of Curse Explosion by additional 15%.

What it does

  • This weapon cannot break
  • MATK +2%
  • For every refine level:
    • MATK +3
  • MATK +18 to +39 (by base level: +18 at level 100, +30 at level 150, +39 at level 200)
  • At refine +7 or higher:
    • For every level of Happy Break:
      • Variable cast time -1%
    • At refine +9 or higher:
      • +10% magic damage of every element
      • Curse Explosion damage +25%
      • At refine +11 or higher:
        • +15% magic damage against enemies of every size
        • Soul Curse cooldown -2 s
        • At refine +13 or higher:
          • +25% Shadow magic damage
          • Curse Explosion damage +15%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,2;
bonus bMatk,3*.@r;
bonus bMatk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bVariableCastrate,-getskilllv("TK_SPTIME");
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,10;
      bonus2 bSkillAtk,"SP_CURSEEXPLOSION",25;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
         if (.@r>=13) {
            bonus2 bMagicAtkEle,Ele_Dark,25;
            bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
         }
      }
   }
}