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Chilling Cane-LT

Chilling Cane-LT

Weapon · StaffID 550046Freezing_Rod_LT
  • Slots2
  • EquipWeapon
  • ATK40
  • MATK195
  • Range1
  • Weapon Lv5
  • Level190+
  • Weight75
  • RefineYes
  • NPC sellNo

ClassesSage line (3rd and 4th classes only)

In-game description

An improved version of a staff with a blue light that is said to have been used by ancient heroes.

Resonates with Hero's Boots-LT.


MATK +195

MATK +5%


Base Level at least 210:

SPL +2, S.MATK +1.


For each 2 Refine Levels:

MATK +15


For each 3 Refine Levels:

Increases Damage of Diamond Dust by 12%.


Refine Level +7:

Increases Magical Damage against enemies of every element by 15%.

Increases Damage of Varetyr Spear by 15%.


Refine Level +9:

Increases Damage of Varetyr Spear by additional 30%.

Decreases Variable Casting Time by 15%.


Refine Level +11:

Increases Magical Damage with Wind and Water element by 15%.

Decreases Varetyr Spear skill cooldown by 2 seconds.


When equipped with Hero's Boots-LT:

MATK +10%, S.MATK +2.


[Grade Bonus]

[Grade D]: MATK +3%

[Grade C]: Magical Damage of Wind and Water element +15%. S.MATK +1

[Grade B]: SPL +3, S.MATK +2.

What it does

  • This weapon cannot break
  • MATK +5%
  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At refine +7 or higher:
    • +15% magic damage against enemies of every element
    • Varetyr Spear damage +15%
    • At refine +9 or higher:
      • Variable cast time -15%
      • Varetyr Spear damage +30%
      • At refine +11 or higher:
        • +15% Water magic damage
        • +15% Wind magic damage
        • Varetyr Spear cooldown -2 s
  • At enchant grade D or higher:
    • MATK +3%
    • At enchant grade C or higher:
      • +15% Water magic damage
      • +15% Wind magic damage
      • S.MATK +1
      • At enchant grade B or higher:
        • S.MATK +2
        • SPL +3
  • For every 2 refine levels:
    • MATK +15
  • For every 3 refine levels:
    • Diamond Dust damage +12%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAddEle,Ele_All,15;
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Water,15;
         bonus2 bMagicAtkEle,Ele_Wind,15;
         bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Water,15;
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"SO_DIAMONDDUST",12*(.@r/3);

Set bonuses (2)

With Heroic Token (Elemental Master):

  • +15% magic damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% magic damage of every element
    • Diamond Storm damage +10%
    • Lightning Land damage +10%
  • At enchant grade C or higher:
    • S.MATK +5
    • SPL +5
    • Diamond Storm damage +10%
    • Lightning Land damage +10%

With Hero's Boots-LT:

  • S.MATK +2
  • MATK +10%