Chilling Cane-LT
- Slots2
- EquipWeapon
- ATK40
- MATK195
- Range1
- Weapon Lv5
- Level190+
- Weight75
- RefineYes
- NPC sellNo
ClassesSage line (3rd and 4th classes only)
An improved version of a staff with a blue light that is said to have been used by ancient heroes.
Resonates with Hero's Boots-LT.
MATK +195
MATK +5%
Base Level at least 210:
SPL +2, S.MATK +1.
For each 2 Refine Levels:
MATK +15
For each 3 Refine Levels:
Increases Damage of Diamond Dust by 12%.
Refine Level +7:
Increases Magical Damage against enemies of every element by 15%.
Increases Damage of Varetyr Spear by 15%.
Refine Level +9:
Increases Damage of Varetyr Spear by additional 30%.
Decreases Variable Casting Time by 15%.
Refine Level +11:
Increases Magical Damage with Wind and Water element by 15%.
Decreases Varetyr Spear skill cooldown by 2 seconds.
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Wind and Water element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
- This weapon cannot break
- MATK +5%
- At base level 210 or higher:
- S.MATK +1
- SPL +2
- At refine +7 or higher:
- +15% magic damage against enemies of every element
- Varetyr Spear damage +15%
- At refine +9 or higher:
- Variable cast time -15%
- Varetyr Spear damage +30%
- At refine +11 or higher:
- +15% Water magic damage
- +15% Wind magic damage
- Varetyr Spear cooldown -2 s
- At enchant grade D or higher:
- MATK +3%
- At enchant grade C or higher:
- +15% Water magic damage
- +15% Wind magic damage
- S.MATK +1
- At enchant grade B or higher:
- S.MATK +2
- SPL +3
- For every 2 refine levels:
- MATK +15
- For every 3 refine levels:
- Diamond Dust damage +12%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
if (.@r>=9) {
bonus bVariableCastrate,-15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"SO_DIAMONDDUST",12*(.@r/3);With Heroic Token (Elemental Master):
- +15% magic damage against enemies of every size
- With your weapon at +10 or higher:
- +10% magic damage of every element
- Diamond Storm damage +10%
- Lightning Land damage +10%
- At enchant grade C or higher:
- S.MATK +5
- SPL +5
- Diamond Storm damage +10%
- Lightning Land damage +10%
With Hero's Boots-LT:
- S.MATK +2
- MATK +10%