Shadow Staff-LT
- Slots2
- EquipWeapon
- ATK40
- MATK195
- Range1
- Weapon Lv5
- Level190+
- Weight75
- RefineYes
- NPC sellNo
ClassesSage line (3rd and 4th classes only)
An improved version of the old staff said to have been used by ancient heroes.
Resonates with Hero's Boots-LT.
MATK +195
MATK +5%
Base Level at least 210:
SPL +2, S.MATK +1.
For each 2 Refine Levels:
MATK +15
For each 3 Refine Levels:
Increases Damage of Earth Grave by 12%.
Refine Level +7:
Increases Magical Damage with Neutral, Earth and Poison element by 15%.
Refine Level +9:
Increases Damage of Psychic Wave and Poison Buster by 35%.
Decreases Variable Casting Time by 15%.
Refine Level +11:
Increases Damage of Psychic Wave and Poison Buster by additional 15%.
Decreases Psychic Wave skill cooldown by 1 second.
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Neutral, Earth and Poison element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
- This weapon cannot break
- MATK +5%
- At base level 210 or higher:
- S.MATK +1
- SPL +2
- At refine +7 or higher:
- +15% Neutral magic damage
- +15% Poison magic damage
- +15% Earth magic damage
- At refine +9 or higher:
- Variable cast time -15%
- Psychic Wave damage +35%
- Poison Buster damage +35%
- At refine +11 or higher:
- Psychic Wave cooldown -1 s
- Psychic Wave damage +15%
- Poison Buster damage +15%
- At enchant grade D or higher:
- MATK +3%
- At enchant grade C or higher:
- +15% Neutral magic damage
- +15% Poison magic damage
- +15% Earth magic damage
- S.MATK +1
- At enchant grade B or higher:
- S.MATK +2
- SPL +3
- For every 2 refine levels:
- MATK +15
- For every 3 refine levels:
- Earth Grave damage +12%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
if (.@r>=9) {
bonus bVariableCastrate,-15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",35;
bonus2 bSkillAtk,"SO_POISON_BUSTER",35;
if (.@r>=11) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_POISON_BUSTER",15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3);With Heroic Token (Elemental Master):
- +15% magic damage against enemies of every size
- With your weapon at +10 or higher:
- +10% magic damage of every element
- Terra Drive damage +10%
- Venom Swamp damage +10%
- At enchant grade C or higher:
- S.MATK +5
- SPL +5
- Terra Drive damage +10%
- Venom Swamp damage +10%
With Hero's Boots-LT:
- S.MATK +2
- MATK +10%