BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Paradise Super Novice Wand

Paradise Super Novice Wand

Weapon · StaffID 5500443Para_Wand_NV
  • EquipWeapon
  • ATK100
  • MATK180
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineNo
  • NPC sellNo

ClassesNovice line

In-game description

A high-quality one-handed staff made by the Paradise Group.


MATK +180

MATK +5%


Indestructible in battle


For each Level of Increase SP Recovery:

Decreases Variable Casting Time by 1%.


Base Level at least 105:

Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.

Increases Damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by 25%.


Base Level at least 110:

Increases Magical Damage with Water, Wind, Earth and Fire element by additional 10%.

Increases Magical Damage against enemies of every size by 15%.


Base Level at least 115:

Increases Damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by additional 15%.

What it does

  • MATK +5%
  • This weapon cannot break
  • For every level of Increase SP Recovery:
    • Variable cast time -1%
  • At base level 105 or higher:
    • +10% Water magic damage
    • +10% Wind magic damage
    • +10% Earth magic damage
    • +10% Fire magic damage
    • Fire Bolt damage +25%
    • Cold Bolt damage +25%
    • Lightning Bolt damage +25%
    • Fire Ball damage +25%
    • Heaven's Drive damage +25%
    • At base level 110 or higher:
      • +10% Water magic damage
      • +10% Wind magic damage
      • +10% Earth magic damage
      • +10% Fire magic damage
      • +15% magic damage against enemies of every size
      • At base level 115 or higher:
        • Fire Bolt damage +15%
        • Cold Bolt damage +15%
        • Lightning Bolt damage +15%
        • Fire Ball damage +15%
        • Heaven's Drive damage +15%
Show script
.@l = BaseLevel;
.@a = getskilllv("MG_SRECOVERY");
bonus bMatkRate,5;
bonus bUnbreakableWeapon;
bonus bVariableCastrate,-1*.@a;
if (.@l>=105) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bSkillAtk,"MG_FIREBOLT",25;
   bonus2 bSkillAtk,"MG_COLDBOLT",25;
   bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
   bonus2 bSkillAtk,"MG_FIREBALL",25;
   bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
   if (.@l>=110) {
      bonus2 bMagicAtkEle,Ele_Water,10;
      bonus2 bMagicAtkEle,Ele_Wind,10;
      bonus2 bMagicAtkEle,Ele_Earth,10;
      bonus2 bMagicAtkEle,Ele_Fire,10;
      bonus2 bMagicAddSize,Size_All,15;
      if (.@l>=115) {
         bonus2 bSkillAtk,"MG_FIREBOLT",15;
         bonus2 bSkillAtk,"MG_COLDBOLT",15;
         bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
         bonus2 bSkillAtk,"MG_FIREBALL",15;
         bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
      }
   }
}