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Paradise Summoner Foxtail Model

Paradise Summoner Foxtail Model

Weapon · StaffID 5500433Para_Foxtail2_SU
  • EquipWeapon
  • ATK150
  • MATK300
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineNo
  • NPC sellNo

ClassesSummoner line

In-game description

A high-quality foxtail made by the Paradise Group.


MATK +300

MATK +5%


Indestructible in battle


For each Level of Silvervine Stem Spear:

Decreases Variable Casting Time by 2%.


Base Level at least 105:

Decreases Catnip Meteor skill cooldown by 1.5 seconds.

Increases Damage of Silvervine Stem Spear and Catnip Meteor by 25%.


Base Level at least 110:

Increases Magical Damage with Earth, Fire, Water, Wind and Ghost element by 10%.

Increases Magical Damage against enemies of every size by 15%.


Base Level at least 115:

Increases Damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.

What it does

  • MATK +5%
  • This weapon cannot break
  • For every level of Silvervine Stem Spear:
    • Variable cast time -2%
  • At base level 105 or higher:
    • Catnip Meteor cooldown -1.5 s
    • Catnip Meteor damage +25%
    • Silvervine Stem Spear damage +25%
    • At base level 110 or higher:
      • +15% magic damage against enemies of every size
      • +10% Ghost magic damage
      • +10% Fire magic damage
      • +10% Earth magic damage
      • +10% Water magic damage
      • +10% Wind magic damage
      • At base level 115 or higher:
        • Silvervine Stem Spear damage +15%
        • Catnip Meteor damage +15%
Show script
.@l = BaseLevel;
.@a = getskilllv("SU_SV_STEMSPEAR");
bonus bMatkRate,5;
bonus bUnbreakableWeapon;
bonus bVariableCastrate,-2*.@a;
if (.@l>=105) {
   bonus2 bSkillCooldown,"SU_CN_METEOR",-1500;
   bonus2 bSkillAtk,"SU_CN_METEOR",25;
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
   if (.@l>=110) {
      bonus2 bMagicAddSize,Size_All,15;
      bonus2 bMagicAtkEle,Ele_Ghost,10;
      bonus2 bMagicAtkEle,Ele_Fire,10;
      bonus2 bMagicAtkEle,Ele_Earth,10;
      bonus2 bMagicAtkEle,Ele_Water,10;
      bonus2 bMagicAtkEle,Ele_Wind,10;
      if (.@l>=115) {
         bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
         bonus2 bSkillAtk,"SU_CN_METEOR",15;
      }
   }
}