BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Spell Bolt Booster Book

Spell Bolt Booster Book

Weapon · BookID 540009SB_B_Book
  • EquipWeapon
  • ATK150
  • MATK160
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesSage line (3rd and 4th classes only)

In-game description

A Book designed to help adventurers grow.


Cannot be refined normally.


Indestructible in battle


MATK +160


MATK +2%


For each Refine Level:

MATK +3


For each 15 Base Level:

MATK +3 (Applies up to Base Level 195)


Refine Level +7:

For each Level of Auto Spell:

Increases Magical Damage with Water, Wind, Earth and Fire element by 1%.


Refine Level +9:

ASPD +1

Increases Damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by 25%.


Refine Level +11:

ASPD +1

Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%.


Refine Level +13:

Increases Damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by additional 15%.

What it does

  • This weapon cannot break
  • MATK +2%
  • MATK (the amount depends on conditions)
  • At refine +7 or higher:
    • For every level of Hindsight:
      • +1% Fire magic damage
      • +1% Earth magic damage
      • +1% Water magic damage
      • +1% Wind magic damage
  • At refine +9 or higher:
    • ASPD +1
    • Heaven's Drive damage +25%
    • Earth Spike damage +25%
    • Lightning Bolt damage +25%
  • At refine +11 or higher:
    • +15% Fire magic damage
    • +15% Earth magic damage
    • +15% Water magic damage
    • +15% Wind magic damage
    • ASPD +1
  • At refine +13 or higher:
    • Heaven's Drive damage +15%
    • Earth Spike damage +15%
    • Lightning Bolt damage +15%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,2;
bonus bMatk,(3*.@r)+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   .@val = getskilllv("SA_AUTOSPELL");
   bonus2 bMagicAtkEle,Ele_Fire,.@val;
   bonus2 bMagicAtkEle,Ele_Earth,.@val;
   bonus2 bMagicAtkEle,Ele_Water,.@val;
   bonus2 bMagicAtkEle,Ele_Wind,.@val;
}
if (.@r>=9) {
   bonus bAspd,1;
   bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
   bonus2 bSkillAtk,"WZ_EARTHSPIKE",25;
   bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus bAspd,1;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
   bonus2 bSkillAtk,"WZ_EARTHSPIKE",15;
   bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
}