Spell Bolt Booster Book
Weapon · BookID 540009SB_B_Book
- EquipWeapon
- ATK150
- MATK160
- Range1
- Weapon Lv4
- Level100+
- Weight0
- RefineYes
- NPC sellNo
ClassesSage line (3rd and 4th classes only)
A Book designed to help adventurers grow.
Cannot be refined normally.
Indestructible in battle
MATK +160
MATK +2%
For each Refine Level:
MATK +3
For each 15 Base Level:
MATK +3 (Applies up to Base Level 195)
Refine Level +7:
For each Level of Auto Spell:
Increases Magical Damage with Water, Wind, Earth and Fire element by 1%.
Refine Level +9:
ASPD +1
Increases Damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by 25%.
Refine Level +11:
ASPD +1
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%.
Refine Level +13:
Increases Damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by additional 15%.
- This weapon cannot break
- MATK +2%
- MATK (the amount depends on conditions)
- At refine +7 or higher:
- For every level of Hindsight:
- +1% Fire magic damage
- +1% Earth magic damage
- +1% Water magic damage
- +1% Wind magic damage
- For every level of Hindsight:
- At refine +9 or higher:
- ASPD +1
- Heaven's Drive damage +25%
- Earth Spike damage +25%
- Lightning Bolt damage +25%
- At refine +11 or higher:
- +15% Fire magic damage
- +15% Earth magic damage
- +15% Water magic damage
- +15% Wind magic damage
- ASPD +1
- At refine +13 or higher:
- Heaven's Drive damage +15%
- Earth Spike damage +15%
- Lightning Bolt damage +15%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,2;
bonus bMatk,(3*.@r)+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
.@val = getskilllv("SA_AUTOSPELL");
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Earth,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
}
if (.@r>=9) {
bonus bAspd,1;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",25;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bAspd,1;
}
if (.@r>=13) {
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
}