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Aquatic Spear-LT

Aquatic Spear-LT

Weapon · 1hSpearID 530019Undine_Spear_K_LT
  • Slots2
  • EquipWeapon
  • ATK205
  • Range3
  • Weapon Lv5
  • Level190+
  • Weight140
  • RefineYes
  • NPC sellNo

ClassesCrusader line (3rd and 4th classes only)

In-game description

An improved version of a beautiful spear reminiscent of a raging wave that is said to have been used by a hero blessed with a water spirit in the past.

Resonates with Hero's Boots-LT.


ATK +5%


Base Level at least 210:

POW +2, P.ATK +1.


For each 2 Refine Levels:

ATK +15


For each 3 Refine Levels:

Increases Ranged Physical Damage by 4%.


Refine Level +7:

Increases Damage of Cannon Spear and Banishing Point by 15%.

ASPD +10%


Refine Level +9:

Increases Damage of Cannon Spear and Banishing Point by additional 35%.


Refine Level +11:

Increases Physical Damage against enemies of every size by 15%.


When equipped with Hero's Boots-LT:

ATK +10%, P.ATK +2.


[Grade Bonus]

[Grade D]: ATK +3%

[Grade C]: Physical Damage against enemies of every element +15%. P.ATK +1

[Grade B]: POW +3, P.ATK +2.

What it does

  • ATK +5%
  • At base level 210 or higher:
    • P.ATK +1
    • POW +2
  • At refine +7 or higher:
    • ASPD +10%
    • Banishing Point damage +15%
    • Cannon Spear damage +15%
    • At refine +9 or higher:
      • Banishing Point damage +35%
      • Cannon Spear damage +35%
      • At refine +11 or higher:
        • +15% physical damage against enemies of every size
        • Chance to always hit +15%
  • At enchant grade D or higher:
    • ATK +3%
    • At enchant grade C or higher:
      • +15% physical damage against enemies of every element
      • P.ATK +1
      • At enchant grade B or higher:
        • P.ATK +2
        • POW +3
  • For every 2 refine levels:
    • ATK +15
  • For every 3 refine levels:
    • +4% ranged physical damage
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
   if (.@r>=9) {
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",35;
      bonus2 bSkillAtk,"LG_CANNONSPEAR",35;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bPerfectHitAddRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bAddEle,Ele_All,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);

Set bonuses (2)

With Heroic Token (Imperial Guard):

  • +15% physical damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% ranged physical damage
    • Shield Shooting damage +10%
  • At enchant grade C or higher:
    • P.ATK +5
    • POW +5
    • Shield Shooting damage +10%

With Hero's Boots-LT:

  • P.ATK +2
  • ATK +10%