Scythe of Ice Flame
- Slots1
- EquipWeapon
- ATK360
- MATK290
- Range3
- Weapon Lv4
- Level130+
- Weight400
- RefineYes
- NPC sell10 z
ClassesBlacksmith line and Alchemist line (3rd and 4th classes only)
An ominous tool created in ancient times from an evil star that fell from the heavens.
The ice and fire that dwell within it manifest the power of the creation of the heavens and the earth, which has been described as a calamity even after eons of time.
Attack Range: 3 cells
MATK +290
STR +3, INT +5
Increases resistance to Freezing and Burning status by 50%.
Physical attacks have a certain chance to absorb 1% of the inflicted damage as HP.
For each Base Level:
Increases Damage of Mammonite by 10%.
For each Refine Level:
MaxHP +2%
Increases Physical Damage by 2%.
Refine Level +7:
Physical attacks have a certain chance to absorb additional 1% of the inflicted damage as HP.
Increases resistance to Freezing and Burning status by additional 25%.
Refine Level +9:
Physical attacks have a certain chance to absorb additional 2% of the inflicted damage as HP.
Increases resistance to Freezing and Burning status by additional 25%.
Refine Level +10:
Nullifies Weapon Size Penalty.
- STR +3
- INT +5
- At refine +9 or higher:
- Freeze resistance +100%Freeze and Burning resistance +100%Freeze resistance +100%
- 100% chance to turn 4% of the damage you deal into HP
- At refine +7 to +8:
- Freeze resistance +75%Freeze and Burning resistance +75%Freeze resistance +75%
- 100% chance to turn 2% of the damage you deal into HP
- At refine +6 or lower:
- Freeze resistance +50%Freeze and Burning resistance +50%Freeze resistance +50%
- 100% chance to turn 1% of the damage you deal into HP
- For every base level:
- Mammonite damage +10%
- For every refine level:
- MaxHP +2%
- ATK +2%
- Chance to always hit +2%
- At refine +10 or higher:
- Your weapon ignores size penalties
Show script
.@r = getrefine(); bonus bStr,3; bonus bInt,5; bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10; bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1)); bonus bMaxHPrate,2*.@r; bonus bAtkRate,2*.@r; bonus bPerfectHitAddRate,2*.@r; if (.@r>=10) bonus bNoSizeFix;