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Corroded Garden Knife

Corroded Garden Knife

Weapon · DaggerID 510049C_Garden_Knife
  • Slots2
  • EquipWeapon
  • ATK117
  • MATK190
  • Range1
  • Weapon Lv5
  • Level210+
  • Weight30
  • RefineYes
  • NPC sellNo

ClassesRogue line (3rd and 4th classes only)

In-game description

Be careful with the rusty bladed garden knife, as it can be dangerous from deadly poison.


MATK +190


Random chance to auto-cast Level 1 Killing Cloud when dealing melee physical attacks.

Random chance to increase Magical Damage with Poison element by 15% when dealing physical attacks.


Refine Level +7:

Increases Magical Damage with every element by 15%.


Refine Level +9:

Increases Magical Damage against enemies of Small and Medium size by 10%.


Refine Level +11:

Increases Magical Damage with Poison element by 15%.


[Grade Bonus]

[Grade D]: S.MATK +2

[Grade C]: SPL +3, S.MATK +1

[Grade B]: Magical Damage with every element +15%.

What it does

  • 0.1% chance to cast Cloud Kill Lv 1 when attacking
  • When you deal physical damage: 2% chance for 5 s:
    • +15% Poison magic damage
  • At refine +7 or higher:
    • +15% magic damage of every element
    • At refine +9 or higher:
      • +20% magic damage against Small and Medium size enemies
      • At refine +11 or higher:
        • +15% Poison magic damage
  • At enchant grade D or higher:
    • S.MATK +2
    • At enchant grade C or higher:
      • S.MATK +1
      • SPL +3
      • At enchant grade B or higher:
        • +15% magic damage of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus3 bAutoSpell,"SO_CLOUD_KILL",1,1;
autobonus "{ bonus2 bMagicAtkEle,Ele_Poison,15; }",20,5000,BF_WEAPON;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,15;
   if (.@r>=9) {
      bonus2 bMagicAddSize,Size_Small,20;
      bonus2 bMagicAddSize,Size_Medium,20;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Poison,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bSMatk,2;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus bSpl,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,15;
      }
   }
}