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Magic Fatal Booster Dagger

Magic Fatal Booster Dagger

Weapon · DaggerID 510018MF_B_Dagger
  • EquipWeapon
  • ATK190
  • MATK180
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesRogue line (3rd and 4th classes only)

In-game description

A Dagger designed to help adventurers grow.


Cannot be refined normally.


MATK +180


ATK +2%

MATK +2%


For each Refine Level:

ATK +3

MATK +3


For each 15 Base Level:

ATK +3

MATK +3

(Applies up to Base Level 195)


Refine Level +7:

For each Level of Plagiarism:

Increases Magical Damage with Neutral element by 1%.

For each Level of Back Stab:

Decreases After Skill Delay by 1%.


Refine Level +9:

ASPD +1

Increases Damage of Fatal Menace by 25%.


Refine Level +11:

Increases Damage against enemies of every size by 15%.

Increases Melee Physical Damage by 15%.


Refine Level +13:

Increases Damage of Fatal Menace by additional 15% and Psychic Wave by 15%.

What it does

  • MATK +2%
  • ATK +2%
  • MATK (the amount depends on conditions)
  • ATK (the amount depends on conditions)
  • At refine +7 or higher:
    • For every level of Back Stab:
      • After-skill delay -1%
    • For every level of Intimidate:
      • +1% Neutral magic damage
  • At refine +9 or higher:
    • ASPD +1
    • Fatal Menace damage +25%
  • At refine +11 or higher:
    • +15% physical and magic damage against enemies of every size
    • +15% melee physical damage
  • At refine +13 or higher:
    • Psychic Wave damage +15%
    • Fatal Menace damage +15%
Show script
.@r = getrefine();
bonus bMatkRate,2;
bonus bAtkRate,2;
bonus bMatk,3*(.@r+(min(BaseLevel,195)/15));
bonus bBaseAtk,3*(.@r+(min(BaseLevel,195)/15));
if (.@r>=7) {
   bonus bDelayrate,-1*getskilllv("RG_BACKSTAP");
   bonus2 bMagicAtkEle,Ele_Neutral,getskilllv("RG_PLAGIARISM");
}
if (.@r>=9) {
   bonus bAspd,1;
   bonus2 bSkillAtk,"SC_FATALMENACE",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
   bonus2 bMagicAddSize,Size_All,15;
   bonus bShortAtkRate,15;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
   bonus2 bSkillAtk,"SC_FATALMENACE",15;
}