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Muqaddas Sasyiir

Muqaddas Sasyiir

Weapon · 1hSwordID 500074Mocadas_G_Sword
  • Slots2
  • EquipWeapon
  • ATK100
  • MATK230
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight150
  • RefineYes
  • NPC sellNo

ClassesCrusader line (4th classes only)

In-game description

A holy sword created by combining holy relics and magical powers.


MATK +230


MATK +5%

Increases Damage of Cross Rain by 10%.


Refine Level +7:

Decreases After Skill Delay of Genesis Ray by 1 second.


Refine Level +9:

Increases Damage of Cross Rain by additional 10%.


Refine Level +11:

Increases Damage of Cross Rain by additional 10%.


[Grade Bonus]

[Grade D]: Magical Damage against enemies of Small size +15%.

[Grade C]: Magical Damage against enemies of Medium size +15%.

[Grade B]: Magical Damage against enemies of Large size +15%.

[Grade A]: S.MATK +5, After Skill Delay of Genesis Ray -0.5 seconds.

What it does

  • MATK +5%
  • Cross Rain damage +10%
  • At refine +7 or higher:
    • Ray of Genesis cooldown -1 s
    • At refine +9 or higher:
      • Cross Rain damage +10%
      • At refine +11 or higher:
        • Cross Rain damage +10%
  • At enchant grade D or higher:
    • +15% magic damage against Small size enemies
    • At enchant grade C or higher:
      • +15% magic damage against Medium size enemies
      • At enchant grade B or higher:
        • +15% magic damage against Large size enemies
        • At enchant grade A or higher:
          • Ray of Genesis cooldown -0.5 s
          • S.MATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=7) {
   bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
   if (.@r>=9) {
      bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAddSize,Size_Small,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_Medium,15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddSize,Size_Large,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;
            bonus bSMatk,5;
         }
      }
   }
}