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Ring of Pazuzu

Ring of Pazuzu

ArmorID 490098Ring_of_Pazuzu
  • Slots1
  • EquipAccessory
  • Armor Lv1
  • Level100+
  • Weight10
  • RefineNo
  • NPC sellNo

ClassesEvery class

In-game description

A ring with the power of evil spirits of wind and hot air.

It is said that the power of evil spirits overflows when this ring is put on.


MDEF +15


INT +7


Increases Magical Damage against monsters of every size by 10%.


For each 3 Base Level:

Increases Damage of Crimson Rock and Chain Lightning by 1%.


For each Base Level:

Increases Damage of Lord of Vermilion by 6%.


When Level 5 Chain Lightning is learned:

Decreases SP Consumption of Chain Lightning by 35.

Decreases Chain Lightning skill cooldown by 0.5 seconds.


When Level 5 Drain Life is learned:

Decreases Variable Casting Time by 15%.

Recovers 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 3 Radius is learned:

Increases Magical Damage with Fire, Wind and Neutral element by 10%.


When Level 5 Recognized Spell is learned:

Decreases After Skill Delay by 30%.


When equipped by Warlock and equipped with Liberation of Truth:

Decreases SP Consumption of Crimson Rock by 50.

Decreases Crimson Rock skill cooldown by 2 seconds.

What it does

  • INT +7
  • MDEF +15
  • +10% magic damage against enemies of every size
  • For every base level:
    • Lord of Vermilion damage +6%
  • For every 3 base levels:
    • Crimson Rock damage +1%
    • Chain Lightning Attack damage +1%
  • With Chain Lightning Lv 5:
    • Chain Lightning SP cost -35
    • Chain Lightning cooldown -0.5 s
  • With Drain Life Lv 5:
    • Variable cast time -15%
    • Gains 100 HP for every enemy killed with magic
    • Gains 10 SP for every enemy killed with magic
  • With Radius Lv 3:
    • +10% Fire magic damage
    • +10% Wind magic damage
    • +10% Neutral magic damage
  • With Recognized Spell Lv 5:
    • After-skill delay -30%
Show script
bonus bInt,7;
bonus bMdef,15;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_VERMILION",(BaseLevel*6);
bonus2 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",(BaseLevel/3);
if (getskilllv("WL_CHAINLIGHTNING") == 5) {
   bonus2 bSkillUseSP,"WL_CHAINLIGHTNING",35;
   bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-500;
}
if (getskilllv("WL_DRAINLIFE") == 5) {
   bonus bVariableCastrate,-15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WL_RADIUS") == 3) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
   bonus bDelayrate,-30;

Set bonus

With Liberation of Truth:

  • As a 3rd or 4th class and for the Wizard line:
    • Crimson Rock SP cost -50
    • Crimson Rock cooldown -2 s