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Perceptual Amplification Ring

Perceptual Amplification Ring

ArmorID 490038Sixth_Sense_Ring
  • Slots1
  • EquipAccessory
  • Armor Lv1
  • Level100+
  • Weight10
  • RefineNo
  • NPC sellNo

ClassesEvery class

In-game description

A ring that encloses an unknown power in a jewel.

It strengthens the sixth sense of the wearer.


MDEF +15

INT +7


Increases Magical Damage against monsters of every size by 10%.


For each 5 Base Level:

Increases Damage of Psychic Wave by 1%.


When Level 5 Killing Cloud is learned:

Decreases Variable Casting Time by 15%.

Recovers 100 HP and 10 SP when defeating monsters with magical attacks.


When Level 5 Psychic Wave is learned:

Decreases After Skill Delay by 30%.


When Level 5 Striking is learned:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.


When Level 5 Extreme Vacuum is learned:

Decreases SP Consumption of Psychic Wave by 20.

Decreases Psychic Wave skill cooldown by 1 second.


When equipped by Sorcerer and equipped with Release of Magic:

Ignores magical defense of all enemies by 100%.

What it does

  • MDEF +15
  • INT +7
  • +10% magic damage against enemies of every size
  • For every 5 base levels:
    • Psychic Wave damage +1%
  • With Cloud Kill Lv 5:
    • Variable cast time -15%
    • Gains 100 HP for every enemy killed with magic
    • Gains 10 SP for every enemy killed with magic
  • With Psychic Wave Lv 5:
    • After-skill delay -30%
  • With Striking Lv 5:
    • +10% Fire magic damage
    • +10% Water magic damage
    • +10% Wind magic damage
    • +10% Earth magic damage
  • With Vacuum Extreme Lv 5:
    • Psychic Wave SP cost -20
    • Psychic Wave cooldown -1 s
Show script
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(BaseLevel/5);
if (getskilllv("SO_CLOUD_KILL") == 5) {
   bonus bVariableCastrate,-15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5)
   bonus bDelayrate,-30;
if (getskilllv("SO_STRIKING") == 5) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
}
if (getskilllv("SO_VACUUM_EXTREME") == 5) {
   bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",20;
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}

Set bonus

With Liberation of Truth:

  • As a 3rd or 4th class and for the Sage line:
    • Ignores 100% of the MDEF of all enemies