Erymanthian Skin
- Slots1
- EquipGarment
- DEF12
- Armor Lv1
- Level100+
- Weight10
- RefineYes
- NPC sellNo
ClassesEvery class
The skin of a ferocious large boar that lives in the highlands of a certain region.
Indestructible in battle
MaxHP +5%
Decreases Damage taken from Players by 5%.
When Level 3 Warg Rider is learned:
Decreases Damage taken from Fire elemental attacks by 100%.
Decreases Damage taken from Ghost elemental attacks by 30%.
For each Level of Aimed Bolt:
Increases Damage of Arrow Storm by 1%.
When Level 5 Camouflage is learned:
Decreases Arrow Storm skill cooldown by 0.3 seconds.
Refine Level +7:
MaxHP +5%
Restores 10 SP when defeating monsters with physical attacks.
Increases Physical Damage against monsters of every size by 10%.
Refine Level +9:
MaxHP +10%
Restores 10 SP when defeating monsters with physical attacks.
Increases Physical Damage against monsters of every size by 10%.
- Your garment cannot break
- DEX +6
- Takes 5% less damage from Human (player) and Doram (player) race enemies
- After-skill delay -3%
- At refine +7 or higher:
- DEX +12
- ASPD +5%
- Takes 10% less damage from ranged physical attacks
- At refine +9 or higher:
- DEX +12
- ASPD +7%
- Takes 10% less damage from ranged physical attacks
- With Unlimited Lv 5 or higher:
- Arrow Storm cooldown -0.3 s
- With Warg Rider Lv 3 or higher:
- MaxHP +10000
- For every level of Aimed Bolt:
- +2% physical damage against enemies of every size
- With Electric Shocker Lv 5 or higher:
- Takes 100% less damage from Fire element attacks
Show script
.@r = getrefine();
bonus bUnbreakableGarment;
bonus bDex,6;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bDelayrate,-3;
if (.@r>=7) {
bonus bDex,12;
bonus bAspdRate,5;
bonus bLongAtkDef,10;
}
if (.@r>=9) {
bonus bDex,12;
bonus bAspdRate,7;
bonus bLongAtkDef,10;
}
if (getskilllv("RA_UNLIMIT")>=5)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300;
if (getskilllv("RA_WUGRIDER")>=3)
bonus bMaxHP,10000;
bonus2 bAddSize,Size_All,2*getskilllv("RA_AIMEDBOLT");
if (getskilllv("RA_ELECTRICSHOCKER")>=5)
bonus2 bSubEle,Ele_Fire,100;