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Fafnir Breath

Fafnir Breath

ArmorID 480084Fafnir_Manteau
  • Slots1
  • EquipGarment
  • DEF12
  • Armor Lv1
  • Level100+
  • Weight10
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A cloak made from the scales of Fafnir, who was defeated by the hero Sigurd.

As his name suggests, he feels as if he is being hugged.


ASPD +3%

Decreases Damage taken from Fire and Water elemental attacks by 10%

Decreases Damage taken from Players by 5%.


When Level 5 Dragon Training is learned:

MaxHP +20%, MaxSP +20%


For each level of Dragon Howling:

Increases Damage of Dragon Breath - Water and Dragon Breath by 20%.


When Level 10 ragon Breath - Water is learned:

Enables the use of Level 5 Deluge.


When Level 10 Dragon Breath is learned:

Enables the use of Level 5 Volcano.


Refine Level +7:

ASPD +5%

Increases Ranged Physical Damage by 10%.

Decreases Damage taken from Fire and Water elemental attacks by additional 20%.


Refine Level +9:

ASPD +7%

Increases Ranged Physical Damage by 10%.

Decreases Damage taken from Fire and Water elemental attacks by additional 20%

What it does

  • ASPD +3%
  • Takes 10% less damage from Fire and Water element attacks
  • Takes 5% less damage from Human (player) and Doram (player) race enemies
  • For every level of Dragon Howling:
    • Dragon Breath damage +20%
    • Dragon Breath - Water damage +20%
  • With Dragon Training Lv 5:
    • MaxHP +20%
    • MaxSP +20%
  • With Dragon Breath - Water Lv 10:
    • Lets you use Deluge Lv 5
  • With Dragon Breath Lv 10:
    • Lets you use Volcano Lv 5
  • At refine +7 or higher:
    • ASPD +5%
    • +10% ranged physical damage
    • Takes 20% less damage from Fire and Water element attacks
  • At refine +9 or higher:
    • ASPD +7%
    • +10% ranged physical damage
    • Takes 20% less damage from Fire and Water element attacks
Show script
.@r = getrefine();
bonus bAspdRate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",getskilllv("RK_DRAGONHOWLING")*20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",getskilllv("RK_DRAGONHOWLING")*20;
if (getskilllv("RK_DRAGONTRAINING") == 5) {
   bonus bMaxHPrate,20;
   bonus bMaxSPrate,20;
}
if (getskilllv("RK_DRAGONBREATH_WATER") == 10)
   skill "SA_DELUGE",5;
if (getskilllv("RK_DRAGONBREATH") == 10)
   skill "SA_VOLCANO",5;
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bLongAtkRate,10;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Water,20;
}
if (.@r>=9) {
   bonus bAspdRate,7;
   bonus bLongAtkRate,10;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Water,20;
}