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Glotoneria

Glotoneria

ArmorID 480081Glotoneria
  • Slots1
  • EquipGarment
  • DEF12
  • Armor Lv1
  • Level100+
  • Weight10
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

It was a normal looking cloak, but the magic interference device installed by Ilsion and his friends transformed it into a terrifying figure worthy of the name "Gluttony".


MaxHP +3%


Decreases Damage taken from Players by 5%.


For each Level of Auto Shadow Spell:

Increases Physical Damage against monsters of every size by 1%.


When Level 10 Triangle Shot is learned:

Decreases Damage taken from Wind and Earth elemental attacks by 50%.


When Level 10 Feint Bomb is learned:

Recovers 100 HP and 10 SP when defeating monsters with physical attacks.

Recovers 2 SP with each physical attack.


For each Level of Maelstrom:

Increases Damage of Triangle Shot by 50%.

Increases Damage of Feint Bomb by 15%.


Refine Level +5:

MaxHP +5%

AGI +10, DEX +10.


Refine Level +7:

MaxHP +7%

AGI +10, DEX +10.

What it does

  • MaxHP +3%
  • Takes 5% less damage from Human (player) and Doram (player) race enemies
  • For every level of Auto Shadow Spell:
    • +1% physical damage against enemies of every size
    • Chance to always hit +2%
  • For every level of Maelstrom:
    • Triangle Shot damage +50%
    • Feint Bomb damage +15%
  • With Triangle Shot Lv 10:
    • Takes 50% less damage from Wind and Earth element attacks
  • With Feint Bomb Lv 10:
    • Gains 2 SP with every normal attack
    • Gains 100 HP for every enemy killed with a melee physical attack
    • Gains 10 SP for every enemy killed with a melee physical attack
  • At refine +7 or higher:
    • MaxHP +5%
    • AGI +10
    • DEX +10
  • At refine +9 or higher:
    • MaxHP +7%
    • AGI +10
    • DEX +10
Show script
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
   bonus2 bSubEle,Ele_Wind,50;
   bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
   bonus bSPDrainValue,2;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bAgi,10;
   bonus bDex,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus bAgi,10;
   bonus bDex,10;
}