Glotoneria
- Slots1
- EquipGarment
- DEF12
- Armor Lv1
- Level100+
- Weight10
- RefineYes
- NPC sell10 z
ClassesEvery class
It was a normal looking cloak, but the magic interference device installed by Ilsion and his friends transformed it into a terrifying figure worthy of the name "Gluttony".
MaxHP +3%
Decreases Damage taken from Players by 5%.
For each Level of Auto Shadow Spell:
Increases Physical Damage against monsters of every size by 1%.
When Level 10 Triangle Shot is learned:
Decreases Damage taken from Wind and Earth elemental attacks by 50%.
When Level 10 Feint Bomb is learned:
Recovers 100 HP and 10 SP when defeating monsters with physical attacks.
Recovers 2 SP with each physical attack.
For each Level of Maelstrom:
Increases Damage of Triangle Shot by 50%.
Increases Damage of Feint Bomb by 15%.
Refine Level +5:
MaxHP +5%
AGI +10, DEX +10.
Refine Level +7:
MaxHP +7%
AGI +10, DEX +10.
- MaxHP +3%
- Takes 5% less damage from Human (player) and Doram (player) race enemies
- For every level of Auto Shadow Spell:
- +1% physical damage against enemies of every size
- Chance to always hit +2%
- For every level of Maelstrom:
- Triangle Shot damage +50%
- Feint Bomb damage +15%
- With Triangle Shot Lv 10:
- Takes 50% less damage from Wind and Earth element attacks
- With Feint Bomb Lv 10:
- Gains 2 SP with every normal attack
- Gains 100 HP for every enemy killed with a melee physical attack
- Gains 10 SP for every enemy killed with a melee physical attack
- At refine +7 or higher:
- MaxHP +5%
- AGI +10
- DEX +10
- At refine +9 or higher:
- MaxHP +7%
- AGI +10
- DEX +10
Show script
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
bonus bSPDrainValue,2;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bAgi,10;
bonus bDex,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus bAgi,10;
bonus bDex,10;
}