Fifth Element
- Slots1
- EquipShoes
- DEF12
- Armor Lv1
- Level100+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
Magical shoes imbued with the power of the 5th attribute, along with fire, water, wind, and earth.
MDEF +10
MaxHP +3%, MaxSP +3%
Decreases Damage taken from Players by 10%.
When Level 10 Varetyr Spear is learned:
Decreases Fixed Casting Time of Varetyr Spear by 100%.
Decreases Summon Aqua skill cooldown by 25 seconds.
For each Level of Elemental Sympathy skill:
Increases Magical Damage by 10%.
When Level 5 Psychic Wave is learned:
Decreases Damage taken from monsters of Normal and Boss class by 5%.
For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:
INT +5, MDEF +4
Refine Level +5:
MaxHP +7%, MaxSP +7%,
Decreases After Skill Delay by 10%.
Refine Level +7:
MaxHP +10%, MaxSP +10%,
Decreases After Skill Delay by additional 10%.
- MDEF +10 (+4 for every level of Summon Fire Spirit Agni, +4 for every level of Summon Water Spirit Aqua, +4 for every level of Summon Wind Spirit Ventus, +4 for every level of Summon Earth Spirit Tera)
- INT +0 (+5 for every level of Summon Fire Spirit Agni, +5 for every level of Summon Water Spirit Aqua, +5 for every level of Summon Wind Spirit Ventus, +5 for every level of Summon Earth Spirit Tera)
- MaxHP +3%
- MaxSP +3%
- For every level of Spirit Sympathy:
- MATK +10%
- Takes 10% less damage from Human (player) race enemies
- With Varetyr Spear Lv 10:
- Varetyr Spear fixed cast time -100%
- Summon Water Spirit Aqua cooldown -25 s
- With Psychic Wave Lv 5:
- Takes 5% less damage from normal monsters and boss monsters
- At refine +5 or higher:
- MaxHP +7%
- MaxSP +7%
- After-skill delay -10%
- At refine +7 or higher:
- MaxHP +10%
- MaxSP +10%
- After-skill delay -10%
Show script
.@r = getrefine();
.@a = getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMdef,10+(4*.@a);
bonus bInt,5*.@a;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,10*getskilllv("SO_EL_SYMPATHY");
bonus2 bSubRace,RC_Player_Human,10;
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-25000;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5) {
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bDelayrate,-10;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bDelayrate,-10;
}