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Fifth Element

Fifth Element

ArmorID 470192Fifth_Element
  • Slots1
  • EquipShoes
  • DEF12
  • Armor Lv1
  • Level100+
  • Weight40
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Magical shoes imbued with the power of the 5th attribute, along with fire, water, wind, and earth.


MDEF +10

MaxHP +3%, MaxSP +3%


Decreases Damage taken from Players by 10%.


When Level 10 Varetyr Spear is learned:

Decreases Fixed Casting Time of Varetyr Spear by 100%.

Decreases Summon Aqua skill cooldown by 25 seconds.


For each Level of Elemental Sympathy skill:

Increases Magical Damage by 10%.


When Level 5 Psychic Wave is learned:

Decreases Damage taken from monsters of Normal and Boss class by 5%.


For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:

INT +5, MDEF +4


Refine Level +5:

MaxHP +7%, MaxSP +7%,

Decreases After Skill Delay by 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%,

Decreases After Skill Delay by additional 10%.

What it does

  • MDEF +10 (+4 for every level of Summon Fire Spirit Agni, +4 for every level of Summon Water Spirit Aqua, +4 for every level of Summon Wind Spirit Ventus, +4 for every level of Summon Earth Spirit Tera)
  • INT +0 (+5 for every level of Summon Fire Spirit Agni, +5 for every level of Summon Water Spirit Aqua, +5 for every level of Summon Wind Spirit Ventus, +5 for every level of Summon Earth Spirit Tera)
  • MaxHP +3%
  • MaxSP +3%
  • For every level of Spirit Sympathy:
    • MATK +10%
  • Takes 10% less damage from Human (player) race enemies
  • With Varetyr Spear Lv 10:
    • Varetyr Spear fixed cast time -100%
    • Summon Water Spirit Aqua cooldown -25 s
  • With Psychic Wave Lv 5:
    • Takes 5% less damage from normal monsters and boss monsters
  • At refine +5 or higher:
    • MaxHP +7%
    • MaxSP +7%
    • After-skill delay -10%
  • At refine +7 or higher:
    • MaxHP +10%
    • MaxSP +10%
    • After-skill delay -10%
Show script
.@r = getrefine();
.@a = getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMdef,10+(4*.@a);
bonus bInt,5*.@a;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,10*getskilllv("SO_EL_SYMPATHY");
bonus2 bSubRace,RC_Player_Human,10;
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
   bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
   bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-25000;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5) {
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}