Illusion Military Boots
- EquipShoes
- DEF12
- Armor Lv1
- Level100+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
Having been through countless battlefields, these shoes have soaked up so much blood that they give off a murderous, murderous aura.
When you meet someone wearing these shoes, prepare to die.
MDEF +10
MaxHP +3%, MaxSP +3%.
Enables the use of Level 3 Magnum Break.
When Level 5 FAW Magic Decoy is learned:
For each Base Level:
MaxHP +150
For each level of Axe Boomerang skill:
Increases Damage of Axe Tornado by 30%.
Increases Damage of Axe Boomerang by 20%.
For each level of Magma Eruption skill:
Ignores physical defense of monsters of every race by 20%.
Refine Level +5:
ATK +50
MaxHP +7%, MaxSP +7%.
Refine Level +7:
ATK +50
MaxHP +10%, MaxSP +10%.
When equipped with Illusion War Axe:
Increases Physical Damage against monsters of Boss class by 70%.
Decreases Damage taken from monsters of Boss class by 15%.
- MDEF +10
- MaxHP +3%
- MaxSP +3%
- Lets you use Magnum Break Lv 3
- For every level of Axe Boomerang:
- Axe Tornado damage +30%
- Axe Boomerang damage +20%
- For every level of Magma Eruption:
- Ignores 20% of the DEF of all enemies
- With FAW - Magic Decoy Lv 5:
- ASPD +10%
- For every base level:
- MaxHP +150
- At refine +5 or higher:
- MaxHP +7%
- MaxSP +7%
- ATK +50
- At refine +7 or higher:
- MaxHP +10%
- MaxSP +10%
- ATK +50
Show script
.@r = getrefine();
.@lvl = getskilllv("NC_AXEBOOMERANG");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "SM_MAGNUM",3;
bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION");
if (getskilllv("NC_MAGICDECOY") == 5) {
bonus bAspdRate,10;
bonus bMaxHP,150*BaseLevel;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bBaseAtk,50;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bBaseAtk,50;
}With Illusion War Axe:
- +70% physical damage against boss monsters
- Takes 15% less damage from boss monsters