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Juggernaut

Juggernaut

ArmorID 470027Juggernaut
  • EquipShoes
  • DEF12
  • Armor Lv1
  • Level100+
  • Weight40
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Shoes said to be worn by Rebellions during military operations.


MDEF +10

MaxHP +3%

MaxSP +3%


Enables the use of Level 1 Improve Concentration.


Decreases Rich's Coin skill cooldown by 3 seconds.


When Fallen Angel is mastered:

ASPD +20%

Decreases SP Consumption of Fire Dance by 20.


When Anti-Material Blast mastered:

Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attack.

auto-cast Level 1 Rich's Coin when using Hammer of God skill.


For each level of Banishing Buster skill:

Decreases Fixed Casting Time of Banishing Buster by 20%.

Increases Damage of Banishing Buster by 60%.


For each level of Fire Rain skill:

Increases Physical Damage against enemies of every size by 4%.

Increases Damage of Fire Rain by 50%.


For each level of Howling Mine skill:

Decreases After Skill Delay by 8%.

Increases Damage of Howling Mine by 40%.


Refine Level +5:

MaxHP +7%

MaxSP +7%


Refine Level +7:

MaxHP +10%

MaxSP +10%

What it does

  • MDEF +10
  • MaxHP +3%
  • MaxSP +3%
  • Lets you use Improve Concentration Lv 1
  • Rich's Coin cooldown -3 s
  • For every level of Banishing Buster:
    • Banishing Buster fixed cast time -20%
    • Banishing Buster damage +60%
  • For every level of Fire Rain:
    • +4% physical damage against all enemies
    • Fire Rain damage +50%
  • For every level of Howling Mine:
    • After-skill delay -8%
    • Howling Mine damage +40%
  • With Fallen Angel Lv 1:
    • ASPD +20%
    • Fire Dance SP cost -20
  • With Anti-Material Blast Lv 5:
    • Ignores 100% of the DEF of all enemies
    • 100% chance to cast Rich's Coin Lv 1 when using Hammer of God
  • At refine +5 or higher:
    • MaxHP +7%
    • MaxSP +7%
  • At refine +7 or higher:
    • MaxHP +10%
    • MaxSP +10%
Show script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AC_CONCENTRATION",1;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
bonus2 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");
bonus2 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN");
bonus2 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN");
bonus bDelayrate,-8*getskilllv("RL_H_MINE");
bonus2 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");
if (getskilllv("RL_FALLEN_ANGEL") == 1) {
   bonus bAspdRate,20;
   bonus2 bSkillUseSP,"RL_FIREDANCE",20;
}
if (getskilllv("RL_AM_BLAST") == 5) {
   bonus2 bIgnoreDefRaceRate,RC_All,100;
   bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}