Juggernaut
- EquipShoes
- DEF12
- Armor Lv1
- Level100+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
Shoes said to be worn by Rebellions during military operations.
MDEF +10
MaxHP +3%
MaxSP +3%
Enables the use of Level 1 Improve Concentration.
Decreases Rich's Coin skill cooldown by 3 seconds.
When Fallen Angel is mastered:
ASPD +20%
Decreases SP Consumption of Fire Dance by 20.
When Anti-Material Blast mastered:
Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attack.
auto-cast Level 1 Rich's Coin when using Hammer of God skill.
For each level of Banishing Buster skill:
Decreases Fixed Casting Time of Banishing Buster by 20%.
Increases Damage of Banishing Buster by 60%.
For each level of Fire Rain skill:
Increases Physical Damage against enemies of every size by 4%.
Increases Damage of Fire Rain by 50%.
For each level of Howling Mine skill:
Decreases After Skill Delay by 8%.
Increases Damage of Howling Mine by 40%.
Refine Level +5:
MaxHP +7%
MaxSP +7%
Refine Level +7:
MaxHP +10%
MaxSP +10%
- MDEF +10
- MaxHP +3%
- MaxSP +3%
- Lets you use Improve Concentration Lv 1
- Rich's Coin cooldown -3 s
- For every level of Banishing Buster:
- Banishing Buster fixed cast time -20%
- Banishing Buster damage +60%
- For every level of Fire Rain:
- +4% physical damage against all enemies
- Fire Rain damage +50%
- For every level of Howling Mine:
- After-skill delay -8%
- Howling Mine damage +40%
- With Fallen Angel Lv 1:
- ASPD +20%
- Fire Dance SP cost -20
- With Anti-Material Blast Lv 5:
- Ignores 100% of the DEF of all enemies
- 100% chance to cast Rich's Coin Lv 1 when using Hammer of God
- At refine +5 or higher:
- MaxHP +7%
- MaxSP +7%
- At refine +7 or higher:
- MaxHP +10%
- MaxSP +10%
Show script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AC_CONCENTRATION",1;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
bonus2 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");
bonus2 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN");
bonus2 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN");
bonus bDelayrate,-8*getskilllv("RL_H_MINE");
bonus2 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");
if (getskilllv("RL_FALLEN_ANGEL") == 1) {
bonus bAspdRate,20;
bonus2 bSkillUseSP,"RL_FIREDANCE",20;
}
if (getskilllv("RL_AM_BLAST") == 5) {
bonus2 bIgnoreDefRaceRate,RC_All,100;
bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}