BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Pretty Pig Shoes

Pretty Pig Shoes

ArmorID 470026Pretty_PigShoes_
  • Slots1
  • EquipShoes
  • DEF12
  • Armor Lv1
  • Level100+
  • Weight10
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A popular brand in the Kingdom of Rune-Midgard, these cute and pretty shoes look like newborn piglets.


MDEF +10

MaxHP +3%, MaxSP +3%.


When Level 1 Spirit of Land is learned:

ATK +100

Physical attacks have a random chance to activate Rush effect for 15 seconds.

Rush:

For every 1000 HP, the damage of Animal-type skills is increased by 1%, up to 100%.


For each level of Hiss skill:

ASPD +5%


When Level 5 Power of Flock is learned:

Decreases After Skill Delay by 50%.


For each level of Spirit of Savage skill:

Decreases Variable Cast Time of Seafood-type skills by 10%.


Refine Level +5:

MaxHP +7%, MaxSP +7%.

Decreases After Skill Delay by 10%.


Refine Level +7:

MaxHP +10%, MaxSP +10%.

Decreases After Skill Delay by additional 10%.

What it does

  • MDEF +10
  • MaxHP +3%
  • MaxSP +3%
  • For every level of Hiss:
    • ASPD +5%
  • For every level of Spirit of Savage:
    • Picky Peck variable cast time -10%
    • Arclouse Dash variable cast time -10%
    • Scar of Tarou variable cast time -10%
    • Lunatic Carrot Beat variable cast time -10%
    • Hiss variable cast time -10%
    • Power of Flock variable cast time -10%
    • Spirit of Savage variable cast time -10%
  • With Spirit of Life Lv 1:
    • ATK +100
    • When you deal physical damage: 3% chance for 15 s:
      • Picky Peck damage (the amount depends on conditions)
      • Scar of Tarou damage (the amount depends on conditions)
      • Lunatic Carrot Beat damage (the amount depends on conditions)
      • Spirit of Savage damage (the amount depends on conditions)
  • With Power of Flock Lv 5:
    • Chance to always hit +50%
    • After-skill delay -50%
  • At refine +5 or higher:
    • MaxHP +7%
    • MaxSP +7%
    • After-skill delay -10%
  • At refine +7 or higher:
    • MaxHP +10%
    • MaxSP +10%
    • After-skill delay -10%
Show script
.@r = getrefine();
.@a = getskilllv("SU_SVG_SPIRIT");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bAspdRate,5*getskilllv("SU_HISS");
bonus2 bVariableCastrate,"SU_PICKYPECK",-10*.@a;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a;
bonus2 bVariableCastrate,"SU_HISS",-10*.@a;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a;
if (getskilllv("SU_SPIRITOFLIFE") == 1) {
   bonus bBaseAtk,100;
   autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON;
}
if (getskilllv("SU_POWEROFFLOCK") == 5) {
   bonus bPerfectHitAddRate,50;
   bonus bDelayrate,-50;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}