Pretty Pig Shoes
ArmorID 470025Pretty_PigShoes
- EquipShoes
- DEF12
- Armor Lv1
- Level100+
- Weight10
- RefineYes
- NPC sell10 z
ClassesEvery class
A popular brand in the Kingdom of Rune-Midgard, these cute and pretty shoes look like newborn piglets.
MDEF +10
MaxHP +3%, MaxSP +3%.
When Level 1 Spirit of Land is learned:
ATK +100
Physical attacks have a random chance to activate Rush effect for 15 seconds.
Rush:
For every 1000 HP, the damage of Animal-type skills is increased by 1%, up to 100%.
For each level of Hiss skill:
ASPD +5%
When Level 5 Power of Flock is learned:
Decreases After Skill Delay by 50%.
For each level of Spirit of Savage skill:
Decreases Variable Cast Time of Seafood-type skills by 10%.
Refine Level +5:
MaxHP +7%, MaxSP +7%.
Decreases After Skill Delay by 10%.
Refine Level +7:
MaxHP +10%, MaxSP +10%.
Decreases After Skill Delay by additional 10%.
- MDEF +10
- MaxHP +3%
- MaxSP +3%
- For every level of Hiss:
- ASPD +5%
- For every level of Spirit of Savage:
- Picky Peck variable cast time -10%
- Arclouse Dash variable cast time -10%
- Scar of Tarou variable cast time -10%
- Lunatic Carrot Beat variable cast time -10%
- Hiss variable cast time -10%
- Power of Flock variable cast time -10%
- Spirit of Savage variable cast time -10%
- With Spirit of Life Lv 1:
- ATK +100
- When you deal physical damage: 3% chance for 15 s:
- Picky Peck damage (the amount depends on conditions)
- Scar of Tarou damage (the amount depends on conditions)
- Lunatic Carrot Beat damage (the amount depends on conditions)
- Spirit of Savage damage (the amount depends on conditions)
- With Power of Flock Lv 5:
- Chance to always hit +50%
- After-skill delay -50%
- At refine +5 or higher:
- MaxHP +7%
- MaxSP +7%
- After-skill delay -10%
- At refine +7 or higher:
- MaxHP +10%
- MaxSP +10%
- After-skill delay -10%
Show script
.@r = getrefine();
.@a = getskilllv("SU_SVG_SPIRIT");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bAspdRate,5*getskilllv("SU_HISS");
bonus2 bVariableCastrate,"SU_PICKYPECK",-10*.@a;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a;
bonus2 bVariableCastrate,"SU_HISS",-10*.@a;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a;
if (getskilllv("SU_SPIRITOFLIFE") == 1) {
bonus bBaseAtk,100;
autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON;
}
if (getskilllv("SU_POWEROFFLOCK") == 5) {
bonus bPerfectHitAddRate,50;
bonus bDelayrate,-50;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bDelayrate,-10;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bDelayrate,-10;
}