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Sniping Shoes

Sniping Shoes

ArmorID 470006Sniping_Shoes_J
  • EquipShoes
  • Armor Lv1
  • Level100+
  • Weight20
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Shoes said to have been worn by a noble thief known as the guardian of the forest.

Shortens the time between attacks.


MDEF +10

MaxHP +3%, MaxSP +3%.


Enables the use of Level 1 Gloria.


For each level of Unlimit skill:

Decreases After Skill Delay by 8%.


For each level of Warg Rider skill:

Increases Physical Damage against monsters of every size by 5%.


When Level 10 Aimed Bolt is learned:

Increases Critical Damage by 25%.

Nullifies Weapon Size Penalty.


When Level 5 Electric Shocker is learned:

All Basic Stats +10

Decreases SP Consumption of Camouflage by 20.


Refine Level +5:

MaxHP +7%, MaxSP +7%.

Increases Ranged Physical Damage by 5%.


Refine Level +7:

MaxHP +10%, MaxSP +10%.

Increases Ranged Physical Damage by additional 5%.

What it does

  • Your shoes cannot break
  • MDEF +10
  • MaxHP +3%
  • MaxSP +3%
  • Lets you use Gloria Lv 1
  • For every level of Unlimited:
    • After-skill delay -8%
  • For every level of Warg Rider:
    • +5% physical damage against enemies of every size
  • With Aimed Bolt Lv 10:
    • +25% critical damage
    • Your weapon ignores size penalties
  • With Electric Shocker Lv 5:
    • All stats +10
    • Camouflage SP cost -20
  • At refine +5 or higher:
    • MaxHP +7%
    • MaxSP +7%
    • +5% ranged physical damage
  • At refine +7 or higher:
    • MaxHP +10%
    • MaxSP +10%
    • +5% ranged physical damage
Show script
.@r = getrefine();
bonus bUnbreakableShoes;
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "PR_GLORIA",1;
bonus bDelayrate,-8*getskilllv("RA_UNLIMIT");
bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER");
if (getskilllv("RA_AIMEDBOLT") == 10) {
   bonus bCritAtkRate,25;
   bonus bNoSizeFix;
}
if (getskilllv("RA_ELECTRICSHOCKER") == 5) {
   bonus bAllStats,10;
   bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bLongAtkRate,5;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bLongAtkRate,5;
}