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Mad Bunny-LT

Mad Bunny-LT

ArmorID 460020Mad_Bunny_K_LT
  • Slots1
  • EquipShield
  • Armor Lv2
  • Level160+
  • Weight10
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A stuffed toy that Piamette conveniently uses for attack and defense?

Apparently it's moving...


ATK +5%, MATK +5%.

ASPD +3


For each 2 Refine Levels:

ATK +2%, MATK +2%.


Refine Level +7:

ASPD +5%

Decreases Variable Casting Time by 5%.


Refine Level +9:

Increases Melee and Ranged Physical Damage by 7%.

Increases Magical Damage with every element by 7%.


Refine Level +12:

Skill casting cannot be interrupted.

Critical +15


[Grade Bonus]

[Grade D]: Damage taken from enemies of every element -10%.

[Grade C]: POW +2, SPL +2.

[Grade B]: S.MATK +2, P.ATK +2

[Grade A]: After Skill Delay -5%.

What it does

  • MATK +5% (+2% for every 2 refine levels)
  • ATK +5% (+2% for every 2 refine levels)
  • ASPD +3
  • At refine +7 or higher:
    • ASPD +5%
    • Variable cast time -5%
    • At refine +9 or higher:
      • +7% magic damage of every element
      • +7% ranged physical damage
      • +7% melee physical damage
      • At refine +12 or higher:
        • CRIT +15
        • Casting is not interrupted when you are hit (except in War of Emperium)
  • At enchant grade D or higher:
    • Takes 10% less damage from every element
    • At enchant grade C or higher:
      • POW +2
      • SPL +2
      • At enchant grade B or higher:
        • P.ATK +2
        • S.MATK +2
        • At enchant grade A or higher:
          • After-skill delay -5%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5+2*(.@r/2);
bonus bAtkRate,5+2*(.@r/2);
bonus bAspd,3;
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bVariableCastrate,-5;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,7;
      bonus bLongAtkRate,7;
      bonus bShortAtkRate,7;
      if (.@r>=12) {
         bonus bCritical,15;
         bonus bNoCastCancel;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSubEle,Ele_All,10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPow,2;
      bonus bSpl,2;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bDelayrate,-5;
         }
      }
   }
}

Set bonus

With Giant Mad Bunny TW:

  • +15% physical and magic damage against boss monsters
  • When you deal physical damage: 1 to 3% chance for 7 s:
    • For every 3 combined refine levels of your garment and shield:
      • ATK +30
      • MATK +30
      • +2% physical and magic damage against boss monsters