Mad Bunny-LT
ArmorID 460020Mad_Bunny_K_LT
- Slots1
- EquipShield
- Armor Lv2
- Level160+
- Weight10
- RefineYes
- NPC sellNo
ClassesEvery class
A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
ATK +5%, MATK +5%.
ASPD +3
For each 2 Refine Levels:
ATK +2%, MATK +2%.
Refine Level +7:
ASPD +5%
Decreases Variable Casting Time by 5%.
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
Refine Level +12:
Skill casting cannot be interrupted.
Critical +15
[Grade Bonus]
[Grade D]: Damage taken from enemies of every element -10%.
[Grade C]: POW +2, SPL +2.
[Grade B]: S.MATK +2, P.ATK +2
[Grade A]: After Skill Delay -5%.
- MATK +5% (+2% for every 2 refine levels)
- ATK +5% (+2% for every 2 refine levels)
- ASPD +3
- At refine +7 or higher:
- ASPD +5%
- Variable cast time -5%
- At refine +9 or higher:
- +7% magic damage of every element
- +7% ranged physical damage
- +7% melee physical damage
- At refine +12 or higher:
- CRIT +15
- Casting is not interrupted when you are hit (except in War of Emperium)
- At enchant grade D or higher:
- Takes 10% less damage from every element
- At enchant grade C or higher:
- POW +2
- SPL +2
- At enchant grade B or higher:
- P.ATK +2
- S.MATK +2
- At enchant grade A or higher:
- After-skill delay -5%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5+2*(.@r/2);
bonus bAtkRate,5+2*(.@r/2);
bonus bAspd,3;
if (.@r>=7) {
bonus bAspdRate,5;
bonus bVariableCastrate,-5;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bLongAtkRate,7;
bonus bShortAtkRate,7;
if (.@r>=12) {
bonus bCritical,15;
bonus bNoCastCancel;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSubEle,Ele_All,10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPow,2;
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
if (.@g >= ENCHANTGRADE_A) {
bonus bDelayrate,-5;
}
}
}
}With Giant Mad Bunny TW:
- +15% physical and magic damage against boss monsters
- When you deal physical damage: 1 to 3% chance for 7 s:
- For every 3 combined refine levels of your garment and shield:
- ATK +30
- MATK +30
- +2% physical and magic damage against boss monsters
- For every 3 combined refine levels of your garment and shield: