Amazing Grace
ArmorID 450291Amazing_Grace
- Slots1
- EquipArmor
- DEF100
- Armor Lv1
- Level100+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
Prayer to the Lord has saved me from many difficulties.
This wonderful grace will continue to guide me.
ASPD +10%
For each Level of Oratio:
INT +3, MATK +15.
For each Level of Clearance:
Increases Magical Damage against enemies of every race by 14%.
For each Level of Lauda Agnus and Lauda Ramus:
Increases Healing skills effectiveness by 3%.
Increases HP Recovery Amount of Healing skills by 3%.
Increases HP Recovery Amount of Restorative items by 3%.
Refine Level +5:
Increases Damage of Adoramus and Judex by additional 50%.
Refine Level +7:
Increases Damage of Adoramus and Judex by additional 50%.
Refine Level +10:
Increases Magical Damage with Holy element by 15%.
Indestructible in battle
- ASPD +10%
- For every level of Oratio:
- INT +3
- MATK +15
- For every level of Clearance:
- +14% magic damage against all races
- Healing skills heal +0% (+3% for every level of Lauda Agnus, +3% for every level of Lauda Ramus)
- Healing you receive from skills +0% (+3% for every level of Lauda Agnus, +3% for every level of Lauda Ramus)
- HP recovered from healing items +0% (+3% for every level of Lauda Agnus, +3% for every level of Lauda Ramus)
- At refine +5 or higher:
- Adoramus damage +50%
- Judex damage +50%
- At refine +7 or higher:
- Adoramus damage +50%
- Judex damage +50%
- At refine +10 or higher:
- +15% Holy magic damage
- Your armor cannot break
Show script
.@r = getrefine();
.@a = getskilllv("AB_ORATIO");
.@b = getskilllv("AB_CLEARANCE");
.@c = getskilllv("AB_LAUDAAGNUS");
.@d = getskilllv("AB_LAUDARAMUS");
bonus bAspdRate,10;
bonus bInt,3*.@a;
bonus bMatk,15*.@a;
bonus2 bMagicAddRace,RC_All,14*.@b;
bonus bHealPower,3*(.@c+.@d);
bonus bHealPower2,3*(.@c+.@d);
bonus bAddItemHealRate,3*(.@c+.@d);
if (.@r>=5) {
bonus2 bSkillAtk,"AB_ADORAMUS",50;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=7) {
bonus2 bSkillAtk,"AB_ADORAMUS",50;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bUnbreakableArmor;
}