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Amazing Grace

Amazing Grace

ArmorID 450291Amazing_Grace
  • Slots1
  • EquipArmor
  • DEF100
  • Armor Lv1
  • Level100+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Prayer to the Lord has saved me from many difficulties.

This wonderful grace will continue to guide me.


ASPD +10%


For each Level of Oratio:

INT +3, MATK +15.


For each Level of Clearance:

Increases Magical Damage against enemies of every race by 14%.


For each Level of Lauda Agnus and Lauda Ramus:

Increases Healing skills effectiveness by 3%.

Increases HP Recovery Amount of Healing skills by 3%.

Increases HP Recovery Amount of Restorative items by 3%.


Refine Level +5:

Increases Damage of Adoramus and Judex by additional 50%.


Refine Level +7:

Increases Damage of Adoramus and Judex by additional 50%.


Refine Level +10:

Increases Magical Damage with Holy element by 15%.

Indestructible in battle

What it does

  • ASPD +10%
  • For every level of Oratio:
    • INT +3
    • MATK +15
  • For every level of Clearance:
    • +14% magic damage against all races
  • Healing skills heal +0% (+3% for every level of Lauda Agnus, +3% for every level of Lauda Ramus)
  • Healing you receive from skills +0% (+3% for every level of Lauda Agnus, +3% for every level of Lauda Ramus)
  • HP recovered from healing items +0% (+3% for every level of Lauda Agnus, +3% for every level of Lauda Ramus)
  • At refine +5 or higher:
    • Adoramus damage +50%
    • Judex damage +50%
  • At refine +7 or higher:
    • Adoramus damage +50%
    • Judex damage +50%
  • At refine +10 or higher:
    • +15% Holy magic damage
    • Your armor cannot break
Show script
.@r = getrefine();
.@a = getskilllv("AB_ORATIO");
.@b = getskilllv("AB_CLEARANCE");
.@c = getskilllv("AB_LAUDAAGNUS");
.@d = getskilllv("AB_LAUDARAMUS");
bonus bAspdRate,10;
bonus bInt,3*.@a;
bonus bMatk,15*.@a;
bonus2 bMagicAddRace,RC_All,14*.@b;
bonus bHealPower,3*(.@c+.@d);
bonus bHealPower2,3*(.@c+.@d);
bonus bAddItemHealRate,3*(.@c+.@d);
if (.@r>=5) {
   bonus2 bSkillAtk,"AB_ADORAMUS",50;
   bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"AB_ADORAMUS",50;
   bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Holy,15;
   bonus bUnbreakableArmor;
}