Engraved Corrupted Poison Rune Cloth
ArmorID 450285Corrupt_P_R_Cloth2
- Slots1
- EquipArmor
- DEF150
- Armor Lv2
- Level250+
- Weight0
- RefineYes
- NPC sellNo
ClassesEvery class
An robe born from deep energy research on Varmundt's Biosphere.
The rune magic of corruption and poison is engraved along with the user's magic.
POW +3, CRT +3, Critical +10.
ATK +120
For each 2 Refine Levels:
ATK +15, DEF +30
Refine Level +7:
ATK +5%, P.ATK +2, MDEF +25.
Refine Level +9:
C.RATE +7, MDEF +25.
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage by 5%.
Increases Critical Damage by 10%.
[Grade Bonus]
[Grade D]: ATK +25, ATK +5%.
[Grade C]: ATK +45, ATK +8%, Critical Damage +3%.
[Grade B]: ATK +13%, Physical Damage +5%, POW +10.
[Grade A]: ATK +16%, Physical Damage +7%, CON +10.
- CRIT +10
- POW +3
- CRT +3
- ATK +120 (+12 for every 2 refine levels)
- For every 2 refine levels:
- DEF +30
- At refine +7 or higher:
- P.ATK +2
- ATK +5%
- MDEF +25
- At refine +9 or higher:
- C.RATE +7
- MDEF +25
- At refine +11 or higher:
- +10% critical damage
- +5% ranged physical damage
- +5% melee physical damage
- After-skill delay -10%
- At enchant grade D or higher:
- ATK +5%
- ATK +25
- At enchant grade C or higher:
- +8% critical damage
- ATK +8%
- ATK +45
- At enchant grade B or higher:
- +5% ranged physical damage
- +5% melee physical damage
- ATK +13%
- POW +10
- At enchant grade A or higher:
- +7% ranged physical damage
- +7% melee physical damage
- ATK +16%
- CRT +10
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,10;
bonus bPow,3;
bonus bCrt,3;
bonus bBaseAtk,120+12*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,5;
bonus bMdef,25;
if (.@r>=9) {
bonus bCRate,7;
bonus bMdef,25;
if (.@r>=11) {
bonus bCritAtkRate,10;
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bCritAtkRate,8;
bonus bAtkRate,8;
bonus bBaseAtk,45;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,13;
bonus bPow,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,7;
bonus bShortAtkRate,7;
bonus bAtkRate,16;
bonus bCrt,10;
}
}
}
}With Bio S Abbys Ring:
- Ignores 50% of the DEF of all enemies
- +30% physical damage against all enemies