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Engraved Corrupted Poison Rune Cloth

Engraved Corrupted Poison Rune Cloth

ArmorID 450285Corrupt_P_R_Cloth2
  • Slots1
  • EquipArmor
  • DEF150
  • Armor Lv2
  • Level250+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An robe born from deep energy research on Varmundt's Biosphere.

The rune magic of corruption and poison is engraved along with the user's magic.


POW +3, CRT +3, Critical +10.

ATK +120


For each 2 Refine Levels:

ATK +15, DEF +30


Refine Level +7:

ATK +5%, P.ATK +2, MDEF +25.


Refine Level +9:

C.RATE +7, MDEF +25.


Refine Level +11:

Decreases After Skill Delay by 10%.

Increases Physical Damage by 5%.

Increases Critical Damage by 10%.


[Grade Bonus]

[Grade D]: ATK +25, ATK +5%.

[Grade C]: ATK +45, ATK +8%, Critical Damage +3%.

[Grade B]: ATK +13%, Physical Damage +5%, POW +10.

[Grade A]: ATK +16%, Physical Damage +7%, CON +10.

What it does

  • CRIT +10
  • POW +3
  • CRT +3
  • ATK +120 (+12 for every 2 refine levels)
  • For every 2 refine levels:
    • DEF +30
  • At refine +7 or higher:
    • P.ATK +2
    • ATK +5%
    • MDEF +25
    • At refine +9 or higher:
      • C.RATE +7
      • MDEF +25
      • At refine +11 or higher:
        • +10% critical damage
        • +5% ranged physical damage
        • +5% melee physical damage
        • After-skill delay -10%
  • At enchant grade D or higher:
    • ATK +5%
    • ATK +25
    • At enchant grade C or higher:
      • +8% critical damage
      • ATK +8%
      • ATK +45
      • At enchant grade B or higher:
        • +5% ranged physical damage
        • +5% melee physical damage
        • ATK +13%
        • POW +10
        • At enchant grade A or higher:
          • +7% ranged physical damage
          • +7% melee physical damage
          • ATK +16%
          • CRT +10
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,10;
bonus bPow,3;
bonus bCrt,3;
bonus bBaseAtk,120+12*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,5;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bCRate,7;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus bCritAtkRate,10;
         bonus bLongAtkRate,5;
         bonus bShortAtkRate,5;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bBaseAtk,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bCritAtkRate,8;
      bonus bAtkRate,8;
      bonus bBaseAtk,45;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,5;
         bonus bShortAtkRate,5;
         bonus bAtkRate,13;
         bonus bPow,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bLongAtkRate,7;
            bonus bShortAtkRate,7;
            bonus bAtkRate,16;
            bonus bCrt,10;
         }
      }
   }
}

Set bonus

With Bio S Abbys Ring:

  • Ignores 50% of the DEF of all enemies
  • +30% physical damage against all enemies