Engraved Soul Purifying Rune Robe
ArmorID 450284Soul_P_R_Robe2
- Slots1
- EquipArmor
- DEF75
- Armor Lv2
- Level250+
- Weight0
- RefineYes
- NPC sellNo
ClassesEvery class
An robe born from deep energy research on Varmundt's Biosphere.
The soul and purification rune magic is imprinted along with the user's magic.
SPL +3, CON +3, MATK +140.
Decreases SP Consumption by 10%.
For each 2 Refine Levels:
MATK +15, DEF +30
Refine Level +7:
MATK +5%, S.MATK +2, MDEF +25.
Refine Level +9:
S.MATK +5, MDEF +25.
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Magical Damage with every element by 15%.
[Grade Bonus]
[Grade D]: MATK +25, MATK +5%.
[Grade C]: MATK +45, MATK +8%, Magical Damage with every element +3%.
[Grade B]: MATK +13%, Magical Damage with every element +5%, SPL +10.
[Grade A]: MATK +16%, Magical Damage with every element +7%, CON +10.
- SP cost of skills +10%
- SPL +3
- CON +3
- MATK +140 (+15 for every 2 refine levels)
- For every 2 refine levels:
- DEF +30
- At refine +7 or higher:
- S.MATK +2
- MATK +5%
- MDEF +25
- At refine +9 or higher:
- S.MATK +5
- MDEF +25
- At refine +11 or higher:
- +15% magic damage of every element
- After-skill delay -10%
- At enchant grade D or higher:
- MATK +5%
- MATK +25
- At enchant grade C or higher:
- +3% magic damage of every element
- MATK +8%
- MATK +45
- At enchant grade B or higher:
- +5% magic damage of every element
- MATK +13%
- SPL +10
- At enchant grade A or higher:
- +7% magic damage of every element
- MATK +16%
- CON +10
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUseSPrate,10;
bonus bSpl,3;
bonus bCon,3;
bonus bMatk,140+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bSMatk,2;
bonus bMatkRate,5;
bonus bMdef,25;
if (.@r>=9) {
bonus bSMatk,5;
bonus bMdef,25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bMatk,25;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,3;
bonus bMatkRate,8;
bonus bMatk,45;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bMatkRate,13;
bonus bSpl,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bMatkRate,16;
bonus bCon,10;
}
}
}
}With Bio S Abbys Ring:
- Ignores 50% of the MDEF of all enemies
- MATK +30%