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Engraved Soul Purifying Rune Robe

Engraved Soul Purifying Rune Robe

ArmorID 450284Soul_P_R_Robe2
  • Slots1
  • EquipArmor
  • DEF75
  • Armor Lv2
  • Level250+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An robe born from deep energy research on Varmundt's Biosphere.

The soul and purification rune magic is imprinted along with the user's magic.


SPL +3, CON +3, MATK +140.

Decreases SP Consumption by 10%.


For each 2 Refine Levels:

MATK +15, DEF +30


Refine Level +7:

MATK +5%, S.MATK +2, MDEF +25.


Refine Level +9:

S.MATK +5, MDEF +25.


Refine Level +11:

Decreases After Skill Delay by 10%.

Increases Magical Damage with every element by 15%.


[Grade Bonus]

[Grade D]: MATK +25, MATK +5%.

[Grade C]: MATK +45, MATK +8%, Magical Damage with every element +3%.

[Grade B]: MATK +13%, Magical Damage with every element +5%, SPL +10.

[Grade A]: MATK +16%, Magical Damage with every element +7%, CON +10.

What it does

  • SP cost of skills +10%
  • SPL +3
  • CON +3
  • MATK +140 (+15 for every 2 refine levels)
  • For every 2 refine levels:
    • DEF +30
  • At refine +7 or higher:
    • S.MATK +2
    • MATK +5%
    • MDEF +25
    • At refine +9 or higher:
      • S.MATK +5
      • MDEF +25
      • At refine +11 or higher:
        • +15% magic damage of every element
        • After-skill delay -10%
  • At enchant grade D or higher:
    • MATK +5%
    • MATK +25
    • At enchant grade C or higher:
      • +3% magic damage of every element
      • MATK +8%
      • MATK +45
      • At enchant grade B or higher:
        • +5% magic damage of every element
        • MATK +13%
        • SPL +10
        • At enchant grade A or higher:
          • +7% magic damage of every element
          • MATK +16%
          • CON +10
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUseSPrate,10;
bonus bSpl,3;
bonus bCon,3;
bonus bMatk,140+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bSMatk,2;
   bonus bMatkRate,5;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bSMatk,5;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,15;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bMatk,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,3;
      bonus bMatkRate,8;
      bonus bMatk,45;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,5;
         bonus bMatkRate,13;
         bonus bSpl,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_All,7;
            bonus bMatkRate,16;
            bonus bCon,10;
         }
      }
   }
}

Set bonus

With Bio S Abbys Ring:

  • Ignores 50% of the MDEF of all enemies
  • MATK +30%