Engraved Icy Storm Rune Suit
ArmorID 450283Ice_S_R_Suits2
- Slots1
- EquipArmor
- DEF125
- Armor Lv2
- Level250+
- Weight0
- RefineYes
- NPC sellNo
ClassesEvery class
An suit born from deep energy research on Varmundt's Biosphere.
The rune magic of cold and storm is engraved along with the user's magic.
POW +3, CON +3, Critical -10.
ATK +140
For each 2 Refine Levels:
ATK +15, DEF +30
Refine Level +7:
ATK +5%, P.ATK +2, MDEF +25.
Refine Level +9:
P.ATK +5, MDEF +25.
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Ranged Physical Damage by 15%.
[Grade Bonus]
[Grade D]: ATK +25, ATK +5%.
[Grade C]: ATK +45, ATK +8%, Ranged Physical Damage +3%.
[Grade B]: ATK +13%, Ranged Physical Damage +5%, POW +10.
[Grade A]: ATK +16%, Ranged Physical Damage +7%, CON +10.
- CRIT -10
- POW +3
- CON +3
- ATK +140 (+15 for every 2 refine levels)
- For every 2 refine levels:
- DEF +30
- At refine +7 or higher:
- P.ATK +2
- ATK +5%
- MDEF +25
- At refine +9 or higher:
- P.ATK +5
- MDEF +25
- At refine +11 or higher:
- +15% ranged physical damage
- After-skill delay -10%
- At enchant grade D or higher:
- ATK +5%
- ATK +25
- At enchant grade C or higher:
- +3% ranged physical damage
- ATK +8%
- ATK +45
- At enchant grade B or higher:
- +5% ranged physical damage
- ATK +13%
- POW +10
- At enchant grade A or higher:
- +7% ranged physical damage
- ATK +16%
- CON +10
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bPow,3;
bonus bCon,3;
bonus bBaseAtk,140+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,5;
bonus bMdef,25;
if (.@r>=9) {
bonus bPAtk,5;
bonus bMdef,25;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,3;
bonus bAtkRate,8;
bonus bBaseAtk,45;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,5;
bonus bAtkRate,13;
bonus bPow,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,7;
bonus bAtkRate,16;
bonus bCon,10;
}
}
}
}With Bio S Abbys Ring:
- Ignores 50% of the DEF of all enemies
- +30% physical damage against all enemies