Corrupted Poison Rune Cloth
ArmorID 450281Corrupt_P_R_Cloth
- Slots1
- EquipArmor
- Armor Lv2
- Level250+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
An robe created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of corruption and poison.
Critical +5.
ATK +70.
For each 2 Refine Levels:
ATK +12, DEF +30.
Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
Refine Level +9:
MDEF +25, C.RATE +3.
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage by 2%.
Increases Critical Damage by 5%.
[Grade Bonus]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Critical Damage +8%.
[Grade B]: ATK +11%, Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Physical Damage +7%, CRT +5.
- CRIT +5
- ATK +70 (+12 for every 2 refine levels)
- For every 2 refine levels:
- DEF +30
- At refine +7 or higher:
- P.ATK +2
- ATK +3%
- MDEF +25
- At refine +9 or higher:
- C.RATE +3
- MDEF +25
- At refine +11 or higher:
- +5% critical damage
- +2% ranged physical damage
- +2% melee physical damage
- After-skill delay -10%
- At enchant grade D or higher:
- ATK +5%
- ATK +10
- At enchant grade C or higher:
- +8% critical damage
- ATK +8%
- ATK +20
- At enchant grade B or higher:
- +5% ranged physical damage
- +5% melee physical damage
- ATK +11%
- POW +5
- At enchant grade A or higher:
- +7% ranged physical damage
- +7% melee physical damage
- ATK +14%
- CRT +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus bBaseAtk,70+12*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,3;
bonus bMdef,25;
if (.@r>=9) {
bonus bCRate,3;
bonus bMdef,25;
if (.@r>=11) {
bonus bCritAtkRate,5;
bonus bLongAtkRate,2;
bonus bShortAtkRate,2;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bCritAtkRate,8;
bonus bAtkRate,8;
bonus bBaseAtk,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,11;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,7;
bonus bShortAtkRate,7;
bonus bAtkRate,14;
bonus bCrt,5;
}
}
}
}With Bio S Abbys Ring:
- Ignores 50% of the DEF of all enemies
- +30% physical damage against all enemies