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Corrupted Poison Rune Cloth

Corrupted Poison Rune Cloth

ArmorID 450281Corrupt_P_R_Cloth
  • Slots1
  • EquipArmor
  • Armor Lv2
  • Level250+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An robe created through deep energy research on the Varmundt Biosphere.

Imprinted with the runic magic of corruption and poison.


Critical +5.

ATK +70.


For each 2 Refine Levels:

ATK +12, DEF +30.


Refine Level +7:

ATK +3%, P.ATK +2, MDEF +25.


Refine Level +9:

MDEF +25, C.RATE +3.


Refine Level +11:

Decreases After Skill Delay by 10%.

Increases Physical Damage by 2%.

Increases Critical Damage by 5%.


[Grade Bonus]

[Grade D]: ATK +10, ATK +5%.

[Grade C]: ATK +20, ATK +8%, Critical Damage +8%.

[Grade B]: ATK +11%, Physical Damage +5%, POW +5.

[Grade A]: ATK +14%, Physical Damage +7%, CRT +5.

What it does

  • CRIT +5
  • ATK +70 (+12 for every 2 refine levels)
  • For every 2 refine levels:
    • DEF +30
  • At refine +7 or higher:
    • P.ATK +2
    • ATK +3%
    • MDEF +25
    • At refine +9 or higher:
      • C.RATE +3
      • MDEF +25
      • At refine +11 or higher:
        • +5% critical damage
        • +2% ranged physical damage
        • +2% melee physical damage
        • After-skill delay -10%
  • At enchant grade D or higher:
    • ATK +5%
    • ATK +10
    • At enchant grade C or higher:
      • +8% critical damage
      • ATK +8%
      • ATK +20
      • At enchant grade B or higher:
        • +5% ranged physical damage
        • +5% melee physical damage
        • ATK +11%
        • POW +5
        • At enchant grade A or higher:
          • +7% ranged physical damage
          • +7% melee physical damage
          • ATK +14%
          • CRT +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus bBaseAtk,70+12*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bCRate,3;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus bCritAtkRate,5;
         bonus bLongAtkRate,2;
         bonus bShortAtkRate,2;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bBaseAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bCritAtkRate,8;
      bonus bAtkRate,8;
      bonus bBaseAtk,20;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,5;
         bonus bShortAtkRate,5;
         bonus bAtkRate,11;
         bonus bPow,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bLongAtkRate,7;
            bonus bShortAtkRate,7;
            bonus bAtkRate,14;
            bonus bCrt,5;
         }
      }
   }
}

Set bonus

With Bio S Abbys Ring:

  • Ignores 50% of the DEF of all enemies
  • +30% physical damage against all enemies